Ambiera ForumDiscussions, Help and Support. |
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How can I make it so a 360 angled particle system direction is inversed, like the particles are being sucks in like a vacuum? |
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Interesting, I'm not sure this works. You could start with a bigger area for emitting the particles, but I'm not sure how to let them all move into one position. |
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Unfortunately, that doesn't work. |
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Any other ideas? |
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bump |
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I don't know why are you bumping old post.....the answer is you have to play a little bit with the particles gravity, direction and the area of emmitor... ... Am not at all good with particles so i can't tell you much.... But i think that it is possible to acheive the vaccum like effect... |
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The issue is no matter what I do, I cant get the particles to go in reverse direction with a small emit area. |
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D you want to achieve something like this??? https://drive.google.com/file/d/... if you are trying to achieve something else then can you please upload a reference video or provide a link to the video... so that i can better understand what are you trying to do.... |
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wrote: D you want to achieve something like this??? https://drive.google.com/file/d/... if you are trying to achieve something else then can you please upload a reference video or provide a link to the video... so that i can better understand what are you trying to do.... Yes, exactly that but with a small emit area (not the giant emit area seen in your example). I need it to do particles that are like being sucked into a gun when its charging up a shot and that means the particle emit area must be as small as the gun but a little bigger. |
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See the orange orb on the gun in this image? I want the particles to be sucked into the orange orb with the same effect seen in your example. However, the emit area needs to small as the orange orb for this to work. |
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So you want to create a gravity gun just like of Half Life2 , which is also known as physicsgun or magnet gun... You want to aplly a magnetic effect or in your words a vaccum like effects which sucks the orbiting particles arround the gun.. to make it look like it is charging from the surrounding.... Don't know if something like this can be acheived or not... But let me try to do it myself... Then i will answer you... Edit:- don't know it will work on not but you can scale down the emittor...if you want to acheive the same effect you can scale down the emmitor.. but should use bigger particle size... Otherwise they won't be visible... Ypu can also try adding a rotate behavior to get more wonderfull result..... I will try to implement it by myself... After reaching home.. |
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a little idea, create a cone object and use a animated texture... |
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That would look ugly, 1 dimensional, and wouldn't have the sort of randomization of particles with it. |
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@xanimalkingx look if that's okay. The problem is that if you parentize the particles to the rifle is ruined everything, do some trial. https://www.dropbox.com/s/h9799k... |
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Look at this new scene I have related the particles to an object, I can't really understand how Coppercube manages the relationships between objects. https://www.dropbox.com/s/prtbh8... |
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