Ambiera ForumDiscussions, Help and Support. |
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So I have a few scenes and a third person animated character with camera and some javascript code in the 1st scene. I want to trigger the ability to switch to the next scene. That I can do. However, I cannot figure out how to carry over my 3rd person character and camera into the next scene and every scene thereafter. Please don't tell me I have to re-create them each and every scene??? There has to be a way to export or send them to the next scene - right? I really hope so. Mike |
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Unfortunately no. You do have a few options though, 1-You can create a prefab file of your character, and add it to your prefab libary, to bring them into the scene 2- create a separate ccb file of just your character and behaviors so you can import into any scene 3 - and what I like to do is build out a whole template scene with all the common items, enemies, npc, ui, and other scene elements. And use this as a starting point when you make a new scene. |
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ishmaru wrote: Unfortunately no. You do have a few options though, 1-You can create a prefab file of your character, and add it to your prefab libary, to bring them into the scene 2- create a separate ccb file of just your character and behaviors so you can import into any scene 3 - and what I like to do is build out a whole template scene with all the common items, enemies, npc, ui, and other scene elements. And use this as a starting point when you make a new scene. How do I do choice 1 and 2? Mike |
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So I bit the bullet and started a new scene with the 3D character (I had to re-do all the animations), a camera, a light and a plane. I now have my 3rd person controller (started) and can save the entire shebang as a prefab. In the future, there needs to be a better way to save a prefab so we can just right click selected items and SAVE AS PREFAB. Either way, i'm almost done. Mike |
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I am happy to report that I was able to save the character as a prefab and bring him into a new scene with minimal fuss Now to see if it will work with existing scenes. I can't see why not. Mike |
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Glad to know that you figured it out by yourself... |
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