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Moving lights and particles in folders and attaching them to an asset makes the lights and particles scatter

karmacomposer
Registered User
Quote
2018-08-27 15:29:47

I highly organized my scene. I had the main asset and all lights in a lights folder and all fire particles in a particles folder.

I want to clone the whole shebang, so I had the idea to drag and drop both folders onto the asset, making them a child of the parent asset. Hopefully cloning the asset would allow me to also clone the lights and fire particles.

The idea being that I want all of the above to be added to the scene in different places.

When I dragged and dropped the folders, the lights and fire particles scattered all over the place instead of simply staying where they were.

Why did this happen and how can I avoid it from happening in the future?

Mike


niko
Moderator
Quote
2018-08-27 15:41:49

Particle systems have global particles, when you move them, then the existing particles will continue where they started, but usually they will die after a while and new particles spewed out will mark where the particle system is now. Just like in real world. Not sure about the lights, though, especially the 'scattered all over the place' part.


just_in_case
Moderator
Quote
2018-08-28 18:47:55

Well...it seems that @ Niko was not able to understand your problem, he thinks that you are asking why the particles stays while the particle system moves.....

But i think you are asking for a diffeent problem here... The problem is that the lights and particles scattered all over is due to the scale and postion of the parent child... Or also depends on the rotation of the child node....

For example if your parent node has a rotation of 90° on x axis and your child node rotation is 0°on the x axis... But when you attach it as child node it will also turns to 90°...

So it also depends on the position,scale and rotation of the parent node... Which can cause the scattering of the particles and lights... Which results into the change in position of the child nodes....
Making them not to stay at their position...
...

Or if you are asking something else then explain it..


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