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Let's talk about a final game in Coppercube

karmacomposer
Registered User
Quote
2018-08-30 16:42:01

OK, so I want to make a finished game with Coppercube. There are a few things I see missing or that I would have to create from scratch (correct me if I am wrong):

No cut scene editor - how do we make cut scenes? Create multiple cameras and program a cut scene (so mechanical)?

No save/load system or options menu? This is pretty darn common in almost all games. The ability to save and load game states and options, such as audio, video resolution, etc. Do we have to bake our own or is there a save/load and options menu somewhere in Coppercube land?

No ability for quests/missions - is this even possible with Coppercube?

No inventory system - most games, especially RPGs have a inventory system where you can store items, such as weapons, money, clothing, gems, etc. Is there a available inventory system whether it be for purchase or free?

Can we display videos at all? Can we display a starting video intro? Can we map a video onto a surface? What's up with Coppercube and videos?

Finally, water - yes, Coppercube has water, but it's very rudimentary. Will there ever be caustics? Weather events, such as rain with ripples, storms, waves with foam, lightning and thunder?

Thanks for your answers.

Mike


just_in_case
Moderator
Quote
2018-08-30 17:17:46

First for the cut scenes, they are possible with coppercube... You have to add so many camera and play a little bit with the action do something later and change active camera...

Currently there is no save and load functionality but you can save variable and then load them... You can use those variables to save player position, wepons, and other things to load when you restart the game next time..
You can create options by yourself... For example, audio, resolution and all...

For quests and mission it all depends on what type of game you want to develop according to me theese are pretty easy to develop.

For inventory system... You can easily develop this...a great example of inventory system can be seen in the Postcollapse game created using coppercube engine by our developer @niko itself.. Or there may be a behaviour or action for this lying in my somewhere... I will post it once i find..

Yes you can play videos... But this feature is not available in the free version...you can select the scene node where the video should be played..so yes, you can map videos to any surface...

For the last questions regarding water and all... Am not the right person to answer this question... Only @Niko can answer to this...

For any help or assistance, don't hesitate to ask your question.







karmacomposer
Registered User
Quote
2018-08-30 17:39:31

Fantastic. Looks like we can do all but the last items.

We do have the Pro edition and lots and lots of other licenses over the years.

@Niko - Water and weather - is this on the TO DO list? Better water with caustics and weather effects rain and snow, etc. What about PBR textures for assets - is that in the pipeline for Coppercube?

@JIC - can't we use particles for rain and snow? That would just leave lightning and thunder which is easy (thunder = audio and we could make an animated set of lightning bolts).

We would just need a really good glow effect to make it sell.

Mike


just_in_case
Moderator
Quote
2018-08-30 17:56:55

Yes you can use particles..for rain and snow and all other... Thats what i use... But i was telling about ripples and water caustics, buoyancy and all...
You can easily add thunder and ligtning bolts too...


karmacomposer
Registered User
Quote
2018-08-30 18:21:24

Bouyancy - I thought that was part of the physics - no?

Mike


just_in_case
Moderator
Quote
2018-08-30 19:08:11

Yes buoyancy is part of physics, sorry that i included it in my post..


karmacomposer
Registered User
Quote
2019-10-13 19:29:48

So, back to this topic. Any way to do tesselation or animate a plane to simulate water or lava waves?

Niko, need help on this one.

Thanks.

Mike


Robo
Guest
Quote
2019-10-16 14:00:55

wrote:
Fantastic. Looks like we can do all but the last items.

We do have the Pro edition and lots and lots of other licenses over the years.

@Niko - Water and weather - is this on the TO DO list? Better water with caustics and weather effects rain and snow, etc. What about PBR textures for assets - is that in the pipeline for Coppercube?

@JIC - can't we use particles for rain and snow? That would just leave lightning and thunder which is easy (thunder = audio and we could make an animated set of lightning bolts).

We would just need a really good glow effect to make it sell.

Mike


You can create using javascript save/load, keyboard controls change, weather using particles, and your own inventory system also using basic arrays and save that also. See some videos I made about this:
https://www.youtube.com/channel/UC_RpfqT8qhN2CqZPaRT37Hg?view_as=subscriber

plus can download a basic inventory to start you off if you like: http://lasttrump.net/gamedev.html

PBR textures are limited to normals only (others dont seem to work) but you forgo using fog though for that so bit limited.


karmacomposer
Registered User
Quote
2019-10-16 19:21:19

This is an old thread but one part never really was answered.

Hence why I replied to it.

I am trying to make waves (or in this case, a lava lake).

I asked:
Any way to do tesselation or animate a plane to simulate water or lava waves?


Anyone have an answer?

@Niko - I hope you have not given up on Coppercube. I'd love to talk with you about some of my questions. I;'ve seen you answer questions in your other forums (Rocketcake, for example), so I know you're not dead or in a coma. That means you are likely ticked off with the Coppercube community or someone has made you not want to be here.

Hopefully, whatever that is/was blows over because we miss you. Coppercube is a fantastic engine that just needs a little love to make it very competitive.

Mike


karmacomposer
Registered User
Quote
2019-10-16 19:27:34

So, I may have a possible solution. A water plane with red hues and possibly, if I can, a texture for the lava.

I'll keep you all posted. Perhaps this will help someone.

Mike


srfstudio
Registered User
Quote
2019-10-17 13:36:57

I'm not sure if it would be of much help but I experimented with PGM plugin, that could be o.k. for lava since the 'water' plane could be any shape you want.
https://youtu.be/M1SFShTr_qk
https://www.ambiera.com/forum.ph...
With multiple textures and maybe two moving-lava models with different opacity it could look good.


karmacomposer
Registered User
Quote
2019-10-17 14:15:01

Very cool stuff!!! Thank you for this. It seems a bit fast though. If we slow it down, do the waves still form?

I do not have this PGM plugin. Where can I get it or is it included in this coppercube projects somehow?

Mike


karmacomposer
Registered User
Quote
2019-10-17 14:16:04

I did actually make a pretty cool lava flow with the water plane and a different texture - I just wish it had a glow channel that I could turn a yellow cast - then it would look more real.

Mike


srfstudio
Registered User
Quote
2019-10-17 17:30:30

Here's the one I'm using by Pmax:
https://www.ambiera.com/forum.ph...
Pmax suggested GIMP for creating images and I can confirm that it's great for this.


karmacomposer
Registered User
Quote
2019-10-17 21:15:38

I find the terrain editing is more than capable AND Coppercube can read in heightmaps.

I use Photoshop and Affinity Photo - no need for GIMP.

Mike


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