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Coppercube needs these to compete with better engines

karmacomposer
Registered User
Quote
2018-09-03 22:34:04

Niko,

While Coppercube is a nice lower-end engine, it has to ability to be even greater:

Shadows need a major rework. They are wonky at best and need a feather (blur) outline.

PBR is a must have. Need a way better renderer that is more up-to-date.

Terrain needs a total overhaul and it would be nice to be able to have default grass that covered an entire terrain (like fur almost) and then we have the option to sculpt it out or it conforms around assets and primitives.

Prefabs - there has to be a way to just select a few assets and make a prefab out of them without having to save an entire scene!!!


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