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3D walls for 3D room

behroz-khan
Registered User
Quote
2018-09-23 09:49:25

As everyone knows that Coppercube comes with built-in feature to create a 3D room from 2D room map but the problem is when you are creating a room for outdoor game the walls seem totally flat. Infinitely flat. And I found some pictures of Post-Collapse which has 3D walls???
https://imgur.com/a/GsTTcci
How did niko or somebody else did this???

As always:
Thanks in advance



karmacomposer
Registered User
Quote
2018-09-23 14:35:29

Those are 3D assets not made with the 2D room creator.

We call those exteriors that have interiors.

You can make them yourself in a 3D modelling program or buy them at sites like turbosquid, arteria3D, dexsoft, Unity's asset store, etc.

Mike


behroz-khan
Registered User
Quote
2018-09-23 17:37:02

I won't spend any money on buying models and It's hard to create model myself. So is there any easy way???


just_in_case
Moderator
Quote
2018-09-23 18:05:41

@behroz khan ....Use a cube with wall textere and clone them , position them to create a mesh...... This is the only easy and free way to do this...
You can also use Snap to grid function to do this faster...

But i recommend you to buy some 3D asset or ypu can google for some free assets... Made available to public on 3D models website like tf3dm, models resource, turbosquid, cgtrader and more...

Edit: You can also use Double sided materials for the Room Mesh created in Coppercube... or use normal maps for texture to create bump effect for walls..


srfstudio
Registered User
Quote
2018-09-23 19:43:20

@behroz-khan I don't understand what do you mean by flat? The buildings in pictures you linked all have flat walls.

Do you mean something like Hobbit structures where walls are roundish or you mean windows/doors? You can make windows & doors with CC Room-Mesh creator.

Just make double walls (like your making another corridor but without the floor) or clone the entire room & flip clone's faces (Mesh - Modify Selection - Flip Direction Of All Faces).

Follow the video to make windows / doors:
https://www.youtube.com/watch?v=...

Then all you need are window frames with glass or shutters or door frames & doors and that's it :)


karmacomposer
Registered User
Quote
2018-09-23 19:44:24

Download and learn Blender 3D. Its free but very hard to master.

There are free assets on unity 3Ds asset store as well.

Mike


behroz-khan
Registered User
Quote
2018-09-24 15:45:19

Hey Dude. It's too hard to learn but I learnt about 5-7% of Blender by myself. So I can create the 3D rooms in Blender. I will do it. Thanks for you advice

No No No @srfstudio i didn't mean designed architectures but your answer is also right.

I will try both of your ideas and I will use the idea which will be good and easy. And the idea creator will get a credit in my game. (I will let you know when game will be published)

If you have another idea just reply me and you will get more chance to win this competition.

Let's see who wins!


srfstudio
Registered User
Quote
2018-09-25 19:44:43

🔎︎

...sorry, I was just bored


behroz-khan
Registered User
Quote
2018-09-26 20:45:47

Hey dude calm down... I will let you know...


bigcatrik
Registered User
Quote
2018-09-27 01:14:38

CC will import static Blender files but there are a couple of tricks I've found that serve my Blender usage.

Blender and CC have a different "up" axis so after importing I type "90" into the rotation box which sets it to "90,0,0" and the model shows up correctly.

Blender models tend to be "small" so I change the scale to "10,10,10" after importing into CC. You can make them bigger in Blender, but I find it easier to use the standard grid setup in Blender and adjust in CC. I usually keep a standard CC box around to compare imported objects to.

Once making adjustments you can use the context menu to reimport the model if you've changed it and resaved it in Blender and the changes transfer to the reimport.

"Pack" the textures in Blender and they'll transfer over to the imported model, otherwise you have to add them manually in CC.

Display the normals in Blender's edit mode (using the "N" side panel in the 3D view) to make sure they're pointing the correct way. Flip or recalculate as necessary so it will work correctly before importing into CC.


behroz-khan
Registered User
Quote
2018-09-27 12:43:11

Thanks


behroz-khan
Registered User
Quote
2018-09-27 18:57:51

karmacomposer wins! WOO!

Your way is easy and comfortable because coppercube needs two cubes and 4 planes and then merge them together and also insides... Too Much Work! So Blender is here.

I will let you know when the game will be published.


srfstudio
Registered User
Quote
2018-09-27 20:22:01

🔎︎



behroz-khan
Registered User
Quote
2018-09-27 20:29:52

Feeling bad for you.
I will give free credit...

So this means you WON!!!


srfstudio
Registered User
Quote
2018-09-27 20:44:30

🔎︎



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