bob Guest |
Quote
|
2018-09-25 11:10:56 |
|
Antialiasing seem to do not work in OpenGl in exe properties export....
|
bob Guest |
Quote
|
2018-09-25 11:15:40 |
|
ho sorry, antialiasing not work only with postfx
|
just_in_case Moderator |
Quote
|
2018-09-25 12:09:52 |
|
That is not a bug..
|
bob Guest |
Quote
|
2018-09-25 17:15:28 |
|
Really?why?
|
just_in_case Moderator |
Quote
|
2018-09-25 17:59:22 |
|
Because this is limitation, not a bug... it is known to us that Anti Aliasing will not work if post effects are applied....it doesn't matter if you are using directx or opengl as video driver...
|
bob Guest |
Quote
|
2018-09-25 18:54:07 |
|
Sorry to say that, but it's completly silly, never seen a game without a Anti-aliasing and a post fx combined, perhaps that will be a smart idea to have a Post-process Anti-aliasing....Just a idea....
|
srfstudio Registered User |
Quote
|
2018-09-27 22:21:18 |
|
Damn, I was counting on that Bloom for my game. It would have given it a more modern look :(
How bad is it, is scene completely without antialiasing when using Bloom or does it still have some sort of edge-blur?
Is there a workaround for this, can adding Bloom & Blur together maybe compensate for lack of antialiasing?
|