Ambiera ForumDiscussions, Help and Support. |
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How to reduce the resolution of the object when looking away like this |
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You're referring to something called LOD (level of detail) in which you can setup low poly models and textures for when the camera is so far away that it wouldn't really need to render a high quality version. It's not currently supported with Coppercube out of the box, but someone far cleverer than me with programming knowledge may be able to help |
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It's so simple and no coding required! Just Follow: > Create 3 copies of the mesh that you want to be low poly when we are far away. Name them as: LOD 1 (Low Detailed) LOD 2 (Medium Detailed) LOD 3 (High Detailed) > Add "On proximinity Do something" behavior to LOD 3 Radius: 30 When leaves radius: Make visible LOD 2 Make invisible LOD 3 > Add "On proximinity Do something" behavior to LOD 2 Radius: 55 When leaves radius: Make visible LOD 1 Make invisible LOD 2 > Add "On proximinity Do something" behavior to LOD 2 Radius: 30 When enters radius: Make visible LOD 3 Make invisible LOD 2 > Add "On proximinity Do something" behavior to LOD 1 Radius: 55 When enters radius: Make visible LOD 2 Make invisible LOD 1 Don't mind if radius is wrong, they are just example! That's all! Here's ccb file: https://drive.google.com/open?id... |
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but in want to make for all of scenes !!! |
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Ah! That would be a great mess around there! Lot of time consuming! But there is no other way. Here's a tip! Only do this with the mesh with a lot of polygons! What do you think? |
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@thanhtoanhb https://ambiera.com/forum.php?t=... |
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Many games I've played can look at the whole scene without lag, with the coppercube software I do not know how to do. |
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As I told you how to do that what you are saying, pmax told you there is already behavior present in the forum! You should use that! But it doesn't have 3 LOD Levels... |
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