Ambiera Forum

Discussions, Help and Support.

Ambiera Forum > CopperCube > Announcements and Showcase
CopperCube roadmap

niko
Moderator
Quote
2018-11-02 14:32:12

There is now a public CopperCube roadmap available, here:
https://www.ambiera.com/coppercu...

It's still a bit empty, but I guess it will fill more and more during the next months. It only contains the big items (not bug fixes and similar), but if I forgot something very important, please let me know!


rolevix
Registered User
Quote
2018-11-02 17:52:10

I was waiting for this so long, thank you Niko


j9907
Registered User
Quote
2018-11-02 19:26:43

Nice... I noticed the game controller support is missing though :)


tim12345
Guest
Quote
2018-11-03 03:25:54

whoa! :)


adeb
Registered User
Quote
2018-11-03 19:09:46

nice im waiting for d3d11


zz
Guest
Quote
2018-11-04 22:40:42

but if I forgot something very important, please let me know!

_openVR_ Ar
_postprocess: ambiant occlusion
_postprocess: lensflare
_postprocess: chromatic aberration
_postprocess:QAA, MLAA, MSAA antialiasing
_Hdri lightning
_PBR MAT
_Per pixel lightning
_Vertex painting
_.DDS support
_More particle fx support
_Real soft shadows support
_Physic improvement
_refraction mat
_Cubemap reflection
_ collision meshes
_dynamic tessellation
_real internal LOD support


just_in_case
Moderator
Quote
2018-11-07 23:22:15

Physics improvement,
Collision detectection(on collide do something behavior)

These can be great to see in that roadmap...

Anyways its good that we are now aware of what we are going to see in near future..


creaturefreak
Registered User
Quote
2018-11-09 18:02:33

Great Road Map Niko!

My small request...

Path Finding ? I noticed Blender has a path finding system used for their game engine, using a Navmesh "navigation" mapped mesh. This would be a huge mile stone for Coppercube and I'd be more then happy to pay extra for this feature..

Enemies walking around geometry and obstacles as the player moves on the map in real time would be amazing. As it stands if you add the "Move to" script..yes the enemy will follow however if there is an obstacle in it's way it will try to move through it then around it.

here's blenders Navmesh at work
https://www.youtube.com/watch?v=...


j9907
Registered User
Quote
2018-11-09 18:53:43

I'd love a pathfinding feature! :) I want to make a Sims 2-like game and this would be a neat feature!


LonelyDesigner
Guest
Quote
2018-11-27 06:49:26

So... integrated online multiplayer isn't started to develop?


cerrone
Registered User
Quote
2018-11-27 21:28:21

_PC joystick support
_Decals


xanimalkingx
Registered User
Quote
2018-12-01 10:32:36

@LonelyDesigner
I'm pretty sure network protocols and scripting is twice as hard and will take twice the amount of time to implement rather than the other stuff that could be added in a smaller time... perhaps that should be a thing for a later version of CopperCube.


just_in_case
Moderator
Quote
2019-04-05 16:50:10

So basically, there is no profit of creating this road-map....
it doesn't make much sense ... I was regularly peeking through the effort done ( progress bar)...
but it seems that they are frozen due ..... not a single change in those purple or maybe violet progress-bar....

Also people are complaining that Developer is doing nothing with this engine, instead he is playing with his government simulator or business related game...

I personally disagree with this, @Niko is one man army, he is surely doing something with this engine... he is working on this engine for years.... all he is doing is he is trying out another things..

suppose you love burgers,but one day you thought of eating pizza and you liked it very much then you started eating pizza regularly, but that doesn't mean you are not going to eat burger again....

same is with @Niko, he loves Programming this engine but there are times when you get stuck or bored of something then you switch to something else to relax your mind or to refresh yourself... and then you comeback with more ideas and new logics and then Bammmm! your work is appreciated.. your ideas will work like magic... and everybody is happy again...

well am sorry if am making you guys bored am not that good writer after all...
All i wanna say is let him do what he is doing stop complaining..

And as winters are gone for long... I am back In the business, will try to create some stuff.... maybe a few behavior or actions..

Any ideas ???


blackwater
Registered User
Quote
2019-04-05 18:05:13

Thanks just_in_case, for saying that. Of course we all like updates, the sooner the better. But yes, this is how it works. I myself has several ongoing projects, professtional as non-pro. Switching between them is natural and you explanined the necessity very well. Also, most of us do other stuff as well - raise kids, have vacations, watch films, read books, spends time with friends, etc.
So. Patience or try another engine.


blackwater
Registered User
Quote
2019-04-05 18:06:15

just_in_case:
If you need something to work with, I have something for you :-)

The possibility to have a "friendly follower", like a dog, bird or whatever, to follow the main game character in a "natural" way, like heading in the same direction close to the main player and within a specifed radius, always staying behind, or on either side without colliding with the main character. Ideally one could also be able to switch to this follower as the active player, and back again.


Create reply:


Posted by: (you are not logged in)


Enter the missing letter in: "Intern?tional" (you are not logged in)


Text:

 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Image [img]http://www.example.com/image.jpg[/img]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons


   






Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact