Ambiera ForumDiscussions, Help and Support. |
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Why is this kid "held" in the attic by her parents while the rest of the family can move around freely in the whole house and leave it when they please? Will she get enough one day and try to escape both the attic and the house? What kind of society will she discover? |
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This is a scene from this (not so) soon to be epic adventure :-) The room will be filled with more toys, books and stuff. Trying to make a toy-railway with an animated train to play with. I discovered recently that this kind of flat shading that is suitable for low-poly design, can be done in Blender with the click of a button, but doesnt show in Coppercube automatically. So, one has to use the "show irrÉdit properties" and in it's material tab turn off "gouraud shading", or otherwise objects will be smooth-shaded. |
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The story line sounds very good, it has a nice horror-drama tone. Yeah, gouraud shading is mostly for characters and 'biological' objects, architectural geometry should use flat shading. But what do you mean by Blender shading, is the light-node from Blender? I never tried exporting a scene with lights from Blender directly into CC in .blend format. |
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ooh, this looks very nice... There's something about it that gives me Life is Strange vibes :) Maybe the graphics or something... I'd guess you just started development on it. Correct? |
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Great.... But i don't know if the shadows below the bed are correct or not? |
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Update: Finished an electric toy train to play with (when I've done a video of it). Also a bath room. |
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Awesome use of water surfaces! :) I love the aesthetic of it. It almost reminds me of a PS1 game in a way, but it also looks quite modern with the lighting you have! I look forward to playing this someday |
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wrote: Update: Finished an electric toy train to play with (when I've done a video of it). Also a bath room. http://www.interplay.nu/coppercube/the_attic-train.jpg http://www.interplay.nu/coppercube/the_attic-bathroom.jpg I am surprised you got these visual results with CopperCube's limitations. Most impressive. |
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Here's the toy train in action! http://www.interplay.nu/coppercu... |
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Nice, you did this using paths? |
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Tutorial with screens on flat shading in coppercube? |
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Yes, it's done with the path-system. Not easy to make it fluent in it's movement though. One small increment wrong on one of those "cubes" and it gets jumpy. That's why there are so many of them and so tightly placed together - see image below. It's ok for basic movement but I could wish for a more advanced path system in the future. Regarding some kind of explanation/tutorial on shading, i made a basic one on the coppercube wiki: http://coppercube.shoutwiki.com/... I hope to be able to expand on it later on. It's not difficult (shading as well as making a tutorial) but requires some time as well to make it pedagogic. (I wish I was like 15 again (having an ocean of time in comparison to what I have these days) and had all these really cool tools to work with! (The recent Blender 2.8 is awesome and just the other day i found Neobarok - check it out - it's also free!) |
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Testing volumetric lighting in Coppercube. Over the top or ok? I can't decide. Perhaps it needs more tweaking... |
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