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About Shader..

mutan_gaming
Registered User
Quote
2018-12-01 23:18:31

Hello...

I have some question here..

1. Is there any hlsl shader for CC ?
2.Can you give me the code ? You will be get the credits, of course?
3.Am i have improved my english

Pleaze help me.. Cause I'm not good at shader coding..
Actually, I'm not good at overall coding, though..

And Thanks a lot for your help.. Forum Buddy..


mutan_gaming
Registered User
Quote
2018-12-02 06:36:32

Please help me...

I Really need this..
Please give me some shader file or you can also give me tutorial for it..

Thanks


j9907
Registered User
Quote
2018-12-02 11:15:06

Shaders are a very complex topic and, as the documentation for the engine states, it's recommended that you're good at coding them / knowing what to do beforehand since it's not a simple thing by any means!


mutan_gaming
Registered User
Quote
2018-12-02 19:59:45

j9907 wrote:
Shaders are a very complex topic and, as the documentation for the engine states, it's recommended that you're good at coding them / knowing what to do beforehand since it's not a simple thing by any means!

Thanks for your help once again.. now i think i have new question..
1. Can you give me the shader example? so i can learn about it..
2.Why When I Create a thread.. only you answering my question ?
3.Where is Niko & just_in_case ?


j9907
Registered User
Quote
2018-12-03 00:37:50

No problem!

1. I don't have any examples which show how it's done, sadly...

2. Well, the forum is somewhat inactive at the moment. I'd guess Niko is quite busy with Business Magnate (his upcoming game) or "real life" is getting in his way...

3. I mentioned what may be going on with Niko in answer 2. Just_in_case said he'll be gone / inactive from here until March 2019 or so... I'd guess he has some personal stuff to sort out.


mutan_gaming
Registered User
Quote
2018-12-03 02:33:58

j9907 wrote:
No problem!

1. I don't have any examples which show how it's done, sadly...

2. Well, the forum is somewhat inactive at the moment. I'd guess Niko is quite busy with Business Magnate (his upcoming game) or "real life" is getting in his way...

3. I mentioned what may be going on with Niko in answer 2. Just_in_case said he'll be gone / inactive from here until March 2019 or so... I'd guess he has some personal stuff to sort out.

Thanks a lot, once again..
Its okay if you dont have some example about it..
And thanks for your info about Niko & J_I_S..

And Sorry if i late answering your message..
My internet driver was attacke by virus..
And I Hope Give a lot of emoticon is not a part of spam..


srfstudio
Registered User
Quote
2018-12-03 15:00:31

Shaders are native to the CC engine (Parallax & Normal Mapping, Relflection maps...) so there's not much you can do unless you have CC Studio and access to source code.
////Edit: I guess shaders could be done in JavaScript and than added to CC but you would need some advanced coding skills for that :)

If you're thinking of post-processing effects like bloom, color-filters, depth-of-field and similar than you will need external dlls or injectors.

I used two injectors that are working o.k. with CC:

QeffectsGL - very easy to use and has lots of stuff, unfortunately only works with OpenGL builds.

ReShade - more complex tool but still easy to use, works with D3D 9, 10, 11 and OpenGL, forum user @Zoo made a thread here: https://www.ambiera.com/forum.ph...


mutan_gaming
Registered User
Quote
2018-12-03 20:25:07

I Hope give a lot thanks is not a spam..
Thanks, Thanks, Thanks, Thanks, Thanks...
This is what i looking for..
Thanks j9907, thanks srfstudio..
Your help is very usefull..

New Questions:
1. Can i know where are you from? so i know when i can give a question
2. Is ReShade is Allowed For Commercial use?
3. Dou you have a contact form or website so i can contact you personally?

That's it, thanks once again..

//Edit: 4. How to export animated unity asset to cc
5. how to fix animated object passing through camera


cerrone
Registered User
Quote
2018-12-08 23:42:12

Read Shaders in documentation Advanced Topics.


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