Ambiera ForumDiscussions, Help and Support. |
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the engine can't even do normal maps on animated meshes.. you already said it because at that time I did not use JavaScript Shader. what I mean by that is how to use normal maps on animated mesh without programming for users who are still beginners. and at that time I was a beginner. but now, javascript programming is pretty easy for me. so that has been achieved by me with a game engine that you think is "mediocre" |
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making up words just to win an argument.. the delusion is real. we'll be waiting for your "It's Dead Here" post next |
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for the record normal maps on animated meshes is still mediocre, it's old tech if you know graphics and game prog history. sounding like you are doing some lousy PR job for the coppercube.. are you on niko's payroll yet? |
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coppercube is cross platform, where's the android, macos and windows version? yea I don't think so.. NEXT! |
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kikanaito wrote: coppercube is cross platform, where's the android, macos and windows version? yea I don't think so.. NEXT! I wasn't attacking you. If anything, I was sticking up for you since mutan_gaming was badgering you for having a different opinion from his. Just calm down... I'm not blind: I realize CC has some old tech and is in dire need of an upgrade to remain a viable platform for indie devs. |
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normal maps on animated meshes is still mediocre, it's old tech if you know graphics and game prog history new or old technology is not important. the important thing is whether the technology is good or not, most (almost all) well-known games use that old technology. And by the way, I'm not on Niko's payroll, I'm just a fan who supports what I like |
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wrote: kikanaito wrote: coppercube is cross platform, where's the android, macos and windows version? yea I don't think so.. NEXT! I wasn't attacking you. If anything, I was sticking up for you since mutan_gaming was badgering you for having a different opinion from his. Just calm down... I'm not blind: I realize CC has some old tech and is in dire need of an upgrade to remain a viable platform for indie devs. at first, I just told CopperCube users to be patient and don't turn away from CopperCube just because you don't think it's too good. To achieve an achievement requires a process. but k the guest felt that he was the right one. |
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and why j990 only posted when Kikanaito was online. it makes me think briefly that you are the same people who try to make me feel that you are right. I do not accuse you, just feel something strange ... |
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No, not at all. I'm not him... I can promise that |
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wrote: No, not at all. I'm not him... I can promise that phew .. I feel relieved. Thanks for your response.. |
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wrote: wrote: No, not at all. I'm not him... I can promise that phew .. I feel relieved. Thanks for your response.. It would help if the forum had a "time posted" feature... As in, it would say when a message was posted. |
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wrote: wrote: wrote: No, not at all. I'm not him... I can promise that phew .. I feel relieved. Thanks for your response.. It would help if the forum had a "time posted" feature... As in, it would say when a message was posted. I agree ... but at the moment can I know where you sent the message ...? So that I can find out the difference in time at your place in Indonesia (my place) |
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wrote: wrote: wrote: wrote: No, not at all. I'm not him... I can promise that phew .. I feel relieved. Thanks for your response.. It would help if the forum had a "time posted" feature... As in, it would say when a message was posted. I agree ... but at the moment can I know where you sent the message ...? So that I can find out the difference in time at your place in Indonesia (my place) US: Eastern Standard timezone |
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that means now around 1 to 2 at your place. am i right? |
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wrote: that means now around 1 to 2 at your place. am i right? 1:45 AM to be exact, yes. Going to bed in a few minutes lol |
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