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How to make open world?

anonymous
Guest
Quote
2019-04-02 17:45:37

I want to develop a game with open world. But if I will make a big terrain, my game will be ~5 fps. I'm thing, I need to load parts of terrain and objects, when they are near, but I'm don't know how to do it in coppercube.


xanimalkingx
Registered User
Quote
2019-04-03 03:04:41

Hello just_in_case (you asked me this before, lol). No, its not possible in CopperCube becuase Open World games use a thing called "culling", which is not rendering far away objects and not rendering anything you dont see on the screen. Many have tried to do this in CopperCube but its just not optimal. Niko will have to implement this himself


just_in_case
Moderator
Quote
2019-04-03 07:35:17

@XanimalkingX I didn't asked this, why would i ask such things.... I never asked this to you or anyone else.... I told you that am planning to create an open world game i didn't mentioned which game engine am going to use neither i asked if it is possible to create open world games in coppercube.... Even i had created so far so better clone of open world game gta vc... And got succeeded...
So why would i ask such questions....

If you have known me, you would never have assumed this post if it was posted by me.... I don't ask questions on the forum am the type of guy who answers them....

For @anonymous so far it is possible to create open world games... But you have to deal with graphics and polygons... And the time to save your project can be as long as half an hour... Depends on how big your game is going to be....

Creating a descent game with graphics like liberty city or vice city is quite possible but it is physics engine which will make you feel pissed... As open world games uses great physics for vehicle handling.. And weopon shooting...

I beleive that main thing to create a game is its resources if you are creating it in coppercube,you dont have to worry about writing huge lines of code.
All things will be fine if you are good with logics..

I didn't have enough resources like 3d models, animations, sfx ,textures and all....

All i got was copyrighted rockstar's game ripped resources whic are fine if you are creating a game for yourself.... But you can't earn money with it...

So you have to go with your own game resources...

For the terrain... I won't suggest you to use inbuilt terrain editor to create it...
Instead use blender or something else to create terrain and make it lowpoly... Then import it as.obj format in ccb...

For @coppercube engine great physics should need to be introduced..


anonymous
Guest
Quote
2019-04-03 15:19:29

My game will be not big. And how to disable rendering objects what I don't see on the screen?


just_in_case
Moderator
Quote
2019-04-03 17:38:23

Imitate field of view using fog and use lod... Then use on proximity behavior to show hide maps or buildings....

This is the only possible way right now... Using of proximity behavior with the camera....to show hide objects on screen...


xanimalkingx
Registered User
Quote
2019-04-04 22:27:50

Im terribly sorry just_in_case


just_in_case
Moderator
Quote
2019-04-05 16:56:36

No worries, its alright... maybe it is just because i told you that i was planing to create an open world game just a day before this guy posted this thread....


anonymous
Guest
Quote
2019-04-10 17:11:02

why I cant show object after hiding? It just doesn't work


behroz-khan
Registered User
Quote
2019-04-10 17:17:16

anonymous wrote:
why I cant show object after hiding? It just doesn't work


Maybe you are putting the "visible again" action on the same scene node which was previously invisible...

When a scene node is changed to invisible, it's behaviours are disabled. So when you hide your scene node, it's behaviours are disabled and thus it can't show again.
Try adding the "visible again" action on the root scene.


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