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Coppercube First Impression

Zoo
Guest
Quote
2019-11-04 23:17:32

No, we are not going to get it...I am really hoping that Niko finally makes this game engine opensource.

If he does this the community can go wild with mods...

He has obviously abandoned it like I have been telling everyone for a long time.

We have had nothing meaningful since the launch of CC6...

Just 2 band aid patches.

VR has been forgotten.
Controller support, forgotten,
DX9 forgotten
Post processing effects forgotten
Xbox or Playstation forgotten...
Volkan forgotten...
Android - super limited

This needs to go opensource.


srfstudio
Registered User
Quote
2019-11-08 15:55:30

wrote:
srfstudio:
"You can't create a photo-realistic, cutting-edge AAA 3D game with CopperCube but you CAN create a professional 3D game with it. A good-looking, stylish, well-designed 3D game."

What do we call an artist that blames its tools ?
I created this tutorial two days ago because I am tired...REALLY just plain TIRED of hearing people complaining about CopperCube's graphic.
I am very pleased with Copper functionality and it has a sufficient number of features for me to be able to finalize my game in a satisfactory quality. I'm also always pointing out the good aspects of Cooper that people seem to miss when developing their games.
I watched, liked and subbed to your YT, the light-baking process in your video is very nice, I've used Blender lightmapping systems for some time now in a number of different projects. Good lighting is very, very, important aspect of any visualization in any game but it's not enough if you're talking about 2019 AAA games.

Sorry but I just can't agree and I think it's more than evident that triple A games in past 6 to 7 years have much more features related to static/dynamic lights, shaders, pp effects, particles, animation systems, physics...
In my opinion the point of a reasonable review of an engine must be a rational look at it. I like CC, I use it and have a good opinion about it but it's really not capable of producing a triple A game in today's standards. It's just not.

Even lightmapping has a few drawbacks in CC:
If you bake lights to separate lightmap you lose ability to project dynamic shadows and usage of normal-mapping.
If you bake lights to textures you can use dynamic shadows and normal-mapping but you lose good quality of textures unless you use giant 4096/8192 textures for everything.

CooperCube is a fine engine, developers can create a game very fast and quality of a game can be very good but, unfortunately, it can't be an AAA title. It's literally technically impossible.


adeb
Registered User
Quote
2019-11-13 09:12:47

stop talking like this peopel dont ask AAA quality but the minimum of good quality dont forget DX9 is dead all cpp feature is dead now yr on 2020


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