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Switching FPS camera - autowalk

Robo
Guest
Quote
2019-06-13 12:14:14

When I switch from FPS camera to simple camera - if I had been walking as I changed cameras and only let go of the walk key once into the simple camera then this does not register into the FPS camera - even if I have un-ticked the box 'OnlyIf CameraActive' (ie should register even if inactive).

The problem is that the player keeps walking all by itself after going back into FPS camera - without no input at all... Its like an auto walk but I don't want this. It only stop walking by itself when selecting the walk key and letting it go.

How can I get the FPS camera to register the walk stopping when using a simple camera ?

Anyone - thanks ....


Robo
Guest
Quote
2020-09-02 02:49:20

Funny thing is that I now want the ability to have an auto walk and so just might keep this "glitch' in CC for users who want to have an auto walk.....will have some method to disable it also when not wanted...


Robo
Guest
Quote
2020-09-02 06:15:42

Just added into my game successfully.

You need to be moving while changing into a simple camera
then release the movement key before switching back to the main player camera. The player will then autowalk until you press forward again to stop.

To prevent this from happening you would normally use: 'reset behaviors of a scene node' just before switching back to the player camera and will stop any autowalk from happening.


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