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Sci Fi prefabs.

expertjim
Registered User
Quote
2019-06-14 13:13:15

Can I import unity or blender's Sci Fi prefabs to CopperCube 6?


Robo
Guest
Quote
2019-06-14 14:30:35

I'm no expert but yes I have done this already.

Got everything except a few things working right.

Go into your Unity folder: under documents / assets / and import directly into CC if same format.

In not correct format then can import most into Blender and export into CC that way.

Not every animated mesh will work and look correctly - depends and may need to work with it a bit although I'm not good at this yet.


j9907
Registered User
Quote
2019-06-14 19:37:57

I only use the DirectX .X format since the FBX format is iffy at best in CC... Use Blender to export to X (enable the addon first - it's in 2.79b). Certain settings need to be used so it exports properly, and you'll have to merge the animations / actions into one.


Robo
Guest
Quote
2019-06-15 10:44:52

Yes, I found .X format work very well and ms3D also pretty good mostly. FBX had various issues on occasions with animated meshes just as you found.

I initially had major trouble working out to combine separate animations taken from Maximo website. Eventually used Unreal engine to do it successfully then export and import into CC.


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