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Animated mesh - clipping

Robo
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2019-07-08 06:57:36

I have an animated mesh that no matter where I put the collide when moved sphere, it still puts it head through walls from level surfaces...doesn't seem to work correctly even when positioned well in front of the mesh - see photo

http://lasttrump.net/images/pic.jpg

I have tried adding 'enableInclination' and fixes a part of this issue only when on a hill but is totally buggy and the mesh jerks all the time suddenly going down a hill plus walks sideways and all sorts of shocking mess....totally broken system for this mesh. (this mesh has to have a -180 rotation to face forwards).

So the collide when moved doesn't work properly - what next ??


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