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Stop walking after collision

cyril
Registered User
Quote
2019-07-14 12:08:39

Good morning, everyone. I have been away from Coppercube for a long time (I had created 2 flash games: Drones Attack and Horse Jumping 4). Version 6 has evolved well! But always the same remarks: a big potential but little things that hang around and make it difficult to have something "pro" (you should focus on it rather than add gadgets). An example:

For a game in the 3rd person, when the character collides with a wall and you stop pressing a key, he stops, but still considers it to be walking (for animation). In the future, you should add a tab: "stop walking after collision". Any solution to correct this? Thank you!


srfstudio
Registered User
Quote
2019-07-14 14:31:20

Aaa so that's what's happening. I also experienced player continuing walk-loop after bumping into wall but it was not happening often and it always stops after a second or less. I guess my additional code managed it somehow but, now that I know what's happening I'll try to make the code more efficient.


j9907
Registered User
Quote
2019-07-14 15:27:00

Oh, awesome to see you here! :) I played those 2 games. Quite good. What version(s) were those 2 games made in?

Anyways: I haven't run into this issue. Maybe I'm not understanding the issue / what causes it as I'm making a platformer (which actually uses the 3rd person camera as well)


cyril
Registered User
Quote
2019-07-17 20:10:45

Thank you don't forget "Hyperboat" also.... I don't remember the version, but it was in 2013!

Anyone for the bug? Well, that's okay.... I think I'll try a pc game using the strengths of coppercube and putting aside the weaknesses. We spend a lot of time trying to fix bugs... Come on, see you in six years!


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