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ISoundSource's and effects

nandi
Registered User
Quote
2019-08-02 10:04:17

In https://www.ambiera.com/irrklang... it says that Sound Effects use the ISound interface but I want to use & save infromation/control volume using irrklang::ISoundSource instead wich I find more flexible.

But then how do I get a pointer to ISound from a ISoundSource object I just started playing with for example:
ENGINE->play2D( my_ISoundSource_pointer) ?

Thank you


nandi
Registered User
Quote
2019-08-02 13:06:46

hmm got the link wrong somehow..sorry about that
https://www.ambiera.com/irrklang...


nandi
Registered User
Quote
2019-08-15 22:15:07

Anyone?


erik
Registered User
Quote
2019-08-17 09:55:20

You only get an ISound pointer when you start playing. You can start playing it paused, if you prefer that, too.


nandi
Registered User
Quote
2019-08-22 22:36:26

Ok got it. Thank you.


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