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Aziella Chronicles version 0.0.1 [ wip build ]

yalazkan
Registered User
Quote
2019-09-11 10:25:26

Wow… Great Works :) Those WHO claim cc is far behind other 3d engines, must see this Project.
Anyway, the engine you used to is important of course, but human factor is more important. Srfstudio is a great artist and his jobs are above of us...


srfstudio
Registered User
Quote
2019-09-11 23:00:09

@yalazkan Cheers! CopperCube has it's limitations but if developer is aware of them and can modify the game around them than limitations are not really too visible in the end-product :)


Robo
Guest
Quote
2019-09-12 06:51:32

wrote:
@Robo Thanx, I'm glad you liked the game-progress so far, the music is original and it's very nice, my friend is a composer & he does have a lot of talent :)

@mutan_gaming Thanks man, I'm very glad that my work is being well received :) Hopefully I will be able to get the game to an early-access stage soon and than go further from there :)


Looking so very nice so far...
- I would add footstep sounds. You might be able to use the below grid extension for walking through water sounds also.
- I would maybe add running as the player was seen running previously in the intro...not sure whether this is important in your game or not.

Did you encrypt your game level data - if so using what ?
I might use your idea for a moving credits/intro if that's ok - a transparent png file no doubt...


srfstudio
Registered User
Quote
2019-09-12 22:03:41

Yes, I've tried a few quick things with Play Footstep Sounds script but I wasn't really happy with the results. Different footstep sounds for different surfaces is a good idea.
I disabled running for now but I do think people generally like running option so I'll probably place it back after I find a nice visual solution for it.

The first packing was with program called MoleBox but the way that program unpacks seems to trigger antivirus. Not only that but it also falsely reports viruses, from very mild to severe :)

For this newest build I used Construct 2 engine, I have a commercial edition but I think even free version can do the same thing. ...however it's not really encrypting, it's more of a ReturnToCastleWolfenstein-QuakeArena-JediOutcast kind of a 'packing' :D One quick renaming and all files are there in a folder, so it's not really good solution :)

For the next version I will probably try a few things with Game Maker engine, he packs everything into single exe file but can also include external files in it's build.


Zoo
Guest
Quote
2019-09-15 23:40:02

unbelievable. You are truly talented. This game looks and plays like a tripple A title from a few years back. The quality is fundamentally brilliant. Specifically the art style.

I would love to help you on this project if you need it. I can code and I also have experience with download managers, compilation of all source code to exe and web development, ie the creation of forums etc and I know how to build a wordpress login that integrates with coppercube so you can have single sign on over the cloud for your forums and the game.

If you are interested let me know.

juliangabririgotti@gmail.com


Zoo
Guest
Quote
2019-09-15 23:40:31

unbelievable. You are truly talented. This game looks and plays like a tripple A title from a few years back. The quality is fundamentally brilliant. Specifically the art style.

I would love to help you on this project if you need it. I can code and I also have experience with download managers, compilation of all source code to exe and web development, ie the creation of forums etc and I know how to build a wordpress login that integrates with coppercube so you can have single sign on over the cloud for your forums and the game.

If you are interested let me know.

juliangabririgotti@gmail.com


bracer
Registered User
Quote
2019-09-16 03:11:03

srfstudio, I didn't download your stuff but I watched the video.
It is so beautiful !
You are so talented !


srfstudio
Registered User
Quote
2019-09-17 00:15:10

@Zoo Cheers & thanks for offering help. I'm o.k. for now because I adapted all of the game's mechanics to things that work in CC to avoid stress and losing hair :) But I'm sure I will bump into an unsolvable wall sooner or later, if/when that happens I'll definitely need some help.
@bracer Thanks, download the game file if find some time, all feedback, good or bad, is very welcomed :)


morice.cube
Registered User
Quote
2019-09-27 05:59:15

Amazing Graphics !


srfstudio
Registered User
Quote
2019-09-27 22:56:20

@morice.cube Cheers! I will be publishing v0.0.3 soon, it would be great if you find some time to check out the game file, all feedback, good or bad, is always very useful.


kurtmel
Registered User
Quote
2020-01-11 23:22:05

Really amazing stuff, and I'm sure an amazing amount of work. In the video of the demo it mentions PDF files or tutorials, etc. Are these currently available or just what is planned? I'm pretty new to CC6, I've had the Pro version for a while and wanted to do some types of learning games, training simulations and serious games but always get tagged with other projects. Now I'm back to focusing on CC6 I would love to have a tutorial on the more advanced UI elements and how to create them, but other aspects of adding character animations, etc. some of the documentation is good, but some is quite lacking, the overlay function and the how to create controls on the overlay level.

But AWESOME!! Job, while CC might not be the best game engine/development platform, this does indeed prove just how much can be done with it. I hope you do post some tutorials on how you did certain things, especially creating retrieving and tracking items, traits, awarded items, etc. as well as the creation of such a good, functional UI system as you did for this game.


srfstudio
Registered User
Quote
2020-01-12 23:16:30

Cheers! The development will reach approximately a year by the end of this month but I'm just a few weeks away from, let's say, a decent early-access version of the game :) It seems like a long time but I think it would have been longer with a more complex engine.

The pdf was suppose to be a tutorial file but I've implemented a help-button on almost all GUIs and there's a Game-Info spot in Aziella's house-level. Unfortunately pdf was not meant to be a development log or something like that :/ I'm not very good at coding, it would actually be embarrassing to share my scripts, they are just a huge amount of 'if else' and 'get cc variable' with a few exceptions here or there :) The only things I'm, kind of, proud of are my clone scripts and modifications of Melee AI script.

If there's something different in my approach in this game it's maybe these things:
1. Keeping everything modular. I have main game-models with player, enemies and core-mechanics separated from the individual level-geometry. That way I can just 'drop' the 'game' into levels or update a level just by deleting a folder and replacing it with a newer version.
2. Relaying mostly on lightmapped geometry (B3D format). I do also use dynamic lights but always as an additional light-source and heavily in 'organic' levels like caves or outdoors (terrains).
3. I always create scripts for everything whenever I can, using Editor's Javascript module can backfire when things change globally. With scripts you can modify 15 lines of code in one place and it works everywhere, with Javascript module you will need to modify 15 lines in each level and if you have 10 levels that's 150 lines, x10 more work :)
4. Heavy usage of fog and contrasted lighting: if level is brown, lights must be red and fog should be blue/green :)

Here are some new screenshots, hopefully I will have a playable build by the end of the week and create a new thread for updated game-version.
https://i.servimg.com/u/f97/11/3...
https://i.servimg.com/u/f97/11/3...
https://i.servimg.com/u/f97/11/3...
https://i.servimg.com/u/f97/11/3...
https://i.servimg.com/u/f97/11/3...
https://i.servimg.com/u/f97/11/3... // ...I'm sure every user of CC will recognize this ship model :D
https://i.servimg.com/u/f97/11/3...
https://i.servimg.com/u/f97/11/3...
Cheers!


count2rfeit
Registered User
Quote
2020-01-13 02:34:55

looking great (as before). it's easy to tell you guys have really put the time to good use. congratulations and looking forward to the release. ... yes, I have used that ship too


Zoo
Guest
Quote
2021-03-02 21:03:52

Hi...

I still don't now how you managed to produce a game with graphics this good


just_in_case
Moderator
Quote
2021-03-02 21:10:10

He used reshade and some mixamo animated characters.


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