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Ambiera Forum > CopperCube > Programming and Scripting
Organizing scripts

rednib
Registered User
Quote
2019-10-01 00:07:31

Hello,

im new to CopperCube and i was wondering how i can set the include path for my custom scripts so i don't have to throw all my scripts into the extensions folder? Would be nice if one could set up a nice folder structure like: scripts -> entites -> ai, scripts -> common, scripts -> buildings... etc.. .
Throwing everything into the extensions folder will end up in a big mess at some point.

Btw, CopperCube is really nice. Im a software devoloper for several years now and tried diffrent engines and game editors like Unity, Godot, Unreal, Construct, GDevelope, GameMaker, RPGMaker, GameGuru, Defold, Corona SDK, Love2D etc...
But CopperCube is by far the easiest engine that i have seen so far that still lets you write actual code. The editor is really easy to use and intuitive. The api is also well thought and has a good documentation. Im really happy that i found it.
One thing that could be better imo is the way one can attach a script to a node. Sometimes to much clicking is required.


Robo
Guest
Quote
2019-10-27 13:17:22

You used loads of engines and like CC - nice !.. only affirms why I use it myself as I also did a bit of looking around as a total newb since April this year and kept coming back to CC as was so easy to use and get going unlike some others yet still has some decent capabilities.. (best I can tell).

Have you seen the Skyline (SGE) or S2 HD engines also ? been considering them lately as better graphic capabilities.

Torque3D is pretty decent for an old engine but I'm no coder so dont want to use C++ atm

My game needs great weather effects so that's why considering Skyline as built in already with TOD etc..

In answer to your question - no, just the extensions folder but not a biggy if you rename them well. You have a limit of 50 extensions that will load from start till nu 50.


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