Ambiera ForumDiscussions, Help and Support. |
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So, for all of you trying to create 3rd person games, I have a question. Would it be wiser to just place all assets using the Coppercube editor or create whole levels in a 3D modeler first? What I mean is, the environment. Not the small assets and such. For example, if creating a mostly indoor cave, would we create the cave and all complex geometry in the modeler? Would the physics work so that holes, doors and openings can be walked through? Will the 3rd person character fall through the floors? How do we set the collision? I assume it would be a mesh collision. Coming from other engines, I am not sure how to do this in CC. I have CC Professional 6.3 Mike |
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Just saw your question now. I started off in CC using 3D static mesh loaded into CC made by other professionals as they looked great. They had one large texture for the whole scene that due to large sizes wanted reduced the resolution of the image too much and not ideal. Worse than that, all the collision physics don work properly like gravity up a steep incline compared to the default terrain in CC. I don't recommend you load 3d mesh terrains into CC instead get a nice height map and use that then add textures with default CC methods... best way to go by far... |
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