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copperlicht in CC 6.3

mircha
Registered User
Quote
2020-02-26 17:47:16

Hello
I've installed CC yesterday, this is so great. thank you for share this great engine freely. (and sorry for my bad english).
I have a problem with CopperLicht. based on this tutorial we need to export 3d scene as .ccbjs or .ccbz file:
https://www.ambiera.com/copperli...
but CC doesn't create these types of files and only creates .ccb file. I think this is because of the new version of CC. however I changed 'copperlichtdata/tutorial-2.ccbjs' Parameter of startCopperLichtFromFile method to .ccb file created by CC ,but still chrome only shows black canvas. (I use WampServer).


erik
Registered User
Quote
2020-02-27 09:56:34

It creates the files, they are in the sub folder 'copperlicht', where you saved your .ccb file, after publishing to WebGL


mircha
Registered User
Quote
2020-02-27 15:24:32

wrote:
It creates the files, they are in the sub folder 'copperlicht', where you saved your .ccb file, after publishing to WebGL


Yes! thank you. I don't know why I didn't see it before!

erik do you think can we use A.Frame with CopperLicht for building a webVR scene? A.Frame is based on three.js and JavaScript. babylon.js is also based on JavaScript and typescript and supports webVR. maybe we could use these JS libraries and CC together for building a good webVR game. what's your idea?


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