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Small problem with the enemy behavior

velli
Registered User
Quote
2020-04-05 12:17:57

I ran into a problem with the native enemy behavior. I used a custom animated mesh for the enemy character and set it to attack the player. However, always after the first attack, the enemy freezes in place. I've tried to figure out a solution without success. It appears the problem doesn't occur when I'm not using an attack animation.

Any help would be very much welcome.

Here's an example of the problem.
https://gofile.io/?c=F3kTVn
Please let me know if you can't get it open.


Robo
Guest
Quote
2020-04-06 06:50:03

this might be an error with the animated mesh...unsure.

I had its walking around then attack but that's it...
(need to change camera to "player' and add attack action to shoot with close up range etc)


gunt3er
Registered User
Quote
2020-04-24 11:06:37

I added "Reset object" behavior after each second for my enemys. They are possible to shoot me to death now.

Here is the test CCB
https://app.box.com/s/q0gy4etfl0wmbiggel4u7of4dvpo1uzw


cassio
Registered User
Quote
2020-08-02 23:36:22

velli wrote:
I ran into a problem with the native enemy behavior. I used a custom animated mesh for the enemy character and set it to attack the player. However, always after the first attack, the enemy freezes in place. I've tried to figure out a solution without success. It appears the problem doesn't occur when I'm not using an attack animation.

Any help would be very much welcome.

Here's an example of the problem.
https://gofile.io/?c=F3kTVn
Please let me know if you can't get it open.


Hello I would like to know if you managed to resolve this issue is the same problem I face


veganpete
Registered User
Quote
2020-08-20 09:26:04

His solution was to add a "Reset Behaviour" after the attack. Without this, the enemy will attack once and stop but if you add a reset behaviour, the enemy will attack then reset (and attack again etc).


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