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Saturn 7 - Pirate ship level

Robo
Guest
Quote
2020-07-16 10:47:28

I have a new ship internal added to my game Saturn 7 - the abandoned Pirate ship:

https://youtu.be/pRoLec57E94


j9907
Registered User
Quote
2020-07-16 10:51:57

Watching it now. Very good! The only thing I suggest you change is the fall-damage threshold so it's a bit higher. Realistically you wouldn't get hurt if you fell from the distance which you did at 0:35

Again, I don't know how you managed to make something this complex and visually appealing in CopperCube. This is easily the best thing I've seen!


Robo
Guest
Quote
2020-07-16 11:12:34

wrote:
Watching it now. Very good! The only thing I suggest you change is the fall-damage threshold so it's a bit higher. Realistically you wouldn't get hurt if you fell from the distance which you did at 0:35

Again, I don't know how you managed to make something this complex and visually appealing in CopperCube. This is easily the best thing I've seen!


ok - good point, will do that cheers.
Thanks for the feedback, yes it seems the best way for me to just buy cheap modular setups and edit those as looks much better and saves a lot of time also.
I do like 'counterfeit's recent efforts though also.


count2rfeit
Registered User
Quote
2020-07-16 18:54:59

thanks robo! still much work to do,but so far, I like the way my ship is working. I did decide to use a downloaded mesh for the exterior shot. like you say - saves a lot of time...

and I also like the efforts you have put into your game. your ship looks great and your systems are cool. I like the mouse pointer to click the door switches to open the doors.

I am also going to use a mouse pointer to click on different things (keypad in airlock for one) but I am using a cube hidden off screen as a trigger to show or hide the mouse
pointer. that way, I can toggle the visibility of the folder it's in - to bring it into the game as I need it.

great work! and I am looking forward to a new demo (the one on your website is from last year?) I would love to walk around in your world too!


yalazkan
Registered User
Quote
2020-07-17 12:04:06

Wow, very good working


just_in_case
Moderator
Quote
2020-07-19 16:20:27

Great... I loved the improved flashlight


creaturefreak
Registered User
Quote
2020-07-26 18:26:49

Great work Robo!
Always amazed how resourceful you are and innovative. This is a great level and theme. I think it's my new favorite of yours.

Small thing to think about. Though the level is really detailed and beautifully designed and worn it could use a little "life" or maybe "dead life".

A better way to put it:

Adding a little history to that "Pirate ship". Who were the occupants and possibly why was it abandoned? or leave it a mystery with small visual clues to get the player thinking about it. I know your going to add more stuff to it. Also because some of the textures are repeated adding say some kinetic movement like , old hanging banners or cloth on the ceilings could really enhance the lived in effect. Using coppercube's "wind plant effect" on an alpha with a slight blowing would yield a more haunting experience.

I took liberties with a screenshot from your video to do a little paintover to show this. Hope it helps and if not the level is looking great man! without it. You can view the image..link below.

best CF

https://drive.google.com/file/d/...


Robo
Guest
Quote
2020-07-28 13:16:29

wrote:
Great work Robo!
Always amazed how resourceful you are and innovative. This is a great level and theme. I think it's my new favorite of yours.

Small thing to think about. Though the level is really detailed and beautifully designed and worn it could use a little "life" or maybe "dead life".

A better way to put it:

Adding a little history to that "Pirate ship". Who were the occupants and possibly why was it abandoned? or leave it a mystery with small visual clues to get the player thinking about it. I know your going to add more stuff to it. Also because some of the textures are repeated adding say some kinetic movement like , old hanging banners or cloth on the ceilings could really enhance the lived in effect. Using coppercube's "wind plant effect" on an alpha with a slight blowing would yield a more haunting experience.

I took liberties with a screenshot from your video to do a little paintover to show this. Hope it helps and if not the level is looking great man! without it. You can view the image..link below.

best CF

https://drive.google.com/file/d/...


Thanks for feedback - always appreciated and like your idea yes. I will add lots of stuff like that in and I like your idea about lost history to search out...


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