Ambiera ForumDiscussions, Help and Support. |
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As the thread title states: Does gourad shading have any sort of effect on performance? I realized that I can disable it on a lot of materials in my levels and it makes no difference from a visual standpoint on most things. On a few it looks bad. I'm trying to get as much performance as possible out of my game. Also: Does dynamic lighting cause a performance drop or is it negligible? I'm not trying to gimp my game so it runs on everything, but I still want it to run and be as efficient as possible! |
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No, it doesn't have any performance impact. Same for dynamic lighting. It's just visual and runs entirely in hardware. |
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Ah, well in that case wouldn't it still affect machines which have weak GPUs? I'll give options to disable both things (dynamic lighting on objects / gouraud shading) in any event + the option to change the textures with lower-resolution variants just in case anyone can't run the game at a reasonable frame-rate! |
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wrote: Ah, well in that case wouldn't it still affect machines which have weak GPUs? I'll give options to disable both things (dynamic lighting on objects / gouraud shading) in any event + the option to change the textures with lower-resolution variants just in case anyone can't run the game at a reasonable frame-rate! funny, I just finished creating a texture quality setting for my game also - runs very well and will do another video soon about it |
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Robo wrote: wrote: Ah, well in that case wouldn't it still affect machines which have weak GPUs? I'll give options to disable both things (dynamic lighting on objects / gouraud shading) in any event + the option to change the textures with lower-resolution variants just in case anyone can't run the game at a reasonable frame-rate! funny, I just finished creating a texture quality setting for my game also - runs very well and will do another video soon about it Wow, nice! I didn't notice there's 4 texture slots for each material available. I'll only be using 2 of them (one will store the low-res textures; the other will have a high-res variant). Having a "Medium" texture setting would be a bit more work than I want to put in... |
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