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Does Gourad shading affect performance?

j9907
Guest
Quote
2020-07-26 23:27:02

As the thread title states: Does gourad shading have any sort of effect on performance? I realized that I can disable it on a lot of materials in my levels and it makes no difference from a visual standpoint on most things. On a few it looks bad. I'm trying to get as much performance as possible out of my game.

Also: Does dynamic lighting cause a performance drop or is it negligible? I'm not trying to gimp my game so it runs on everything, but I still want it to run and be as efficient as possible!


niko
Moderator
Quote
2020-07-27 07:24:04

No, it doesn't have any performance impact. Same for dynamic lighting. It's just visual and runs entirely in hardware.


j9907
Registered User
Quote
2020-07-27 15:20:26

Ah, well in that case wouldn't it still affect machines which have weak GPUs? I'll give options to disable both things (dynamic lighting on objects / gouraud shading) in any event + the option to change the textures with lower-resolution variants just in case anyone can't run the game at a reasonable frame-rate!


Robo
Guest
Quote
2020-07-28 13:11:55

wrote:
Ah, well in that case wouldn't it still affect machines which have weak GPUs? I'll give options to disable both things (dynamic lighting on objects / gouraud shading) in any event + the option to change the textures with lower-resolution variants just in case anyone can't run the game at a reasonable frame-rate!


funny, I just finished creating a texture quality setting for my game also - runs very well and will do another video soon about it


j9907
Registered User
Quote
2020-07-28 17:52:08

Robo wrote:
wrote:
Ah, well in that case wouldn't it still affect machines which have weak GPUs? I'll give options to disable both things (dynamic lighting on objects / gouraud shading) in any event + the option to change the textures with lower-resolution variants just in case anyone can't run the game at a reasonable frame-rate!


funny, I just finished creating a texture quality setting for my game also - runs very well and will do another video soon about it



Wow, nice! I didn't notice there's 4 texture slots for each material available. I'll only be using 2 of them (one will store the low-res textures; the other will have a high-res variant). Having a "Medium" texture setting would be a bit more work than I want to put in...


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