Ambiera ForumDiscussions, Help and Support. |
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Patrol and chase behavior! With rebirth and melee damage. https://www.youtube.com/watch?v=N85EMJa5vMw&t=9s good luck! |
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Nice! |
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nice behavior i really want to use it but the settings are not in english. if u could make it english it would benefit everyone. |
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Muito funcional. |
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Tried it out but couldn't get it to work, an english translation would be helpful. A coppercube scene file would be helpful to see how the objects are using the behavior. Does the behavior need the regular AI behavior Game Actor with health etc?? thanks CF |
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I will already post version two of it. There will be a pdf in English and description in English too. |
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Version two of it has more functions and is now available for download! to an English manual. |
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okay I'll get that next time I want new behaviours,it's quit possible I can script it any way |
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I don't understand what you said! but about the behavior it is already in version two and has a PDF manual in English. I want to remember that I am not fluent in English so any misunderstanding please excuse me. |
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Is there a download link for V2 (english) please? |
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wrote: Is there a download link for V2 (english) please? Hello here is the video explaining how it works. and the download is available for free in his description https://www.youtube.com/watch?v=Z2LskKsSKJ8&t=83s |
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Version two of it has more functions and is now available for download! to an English manual. Thank you for doing this, I downloaded the CCB file but when I tested it out character did not move, but then I saw I was using a different older version behavior_DeclareDeltaTime.js I replaced it with yours and it worked. I think it is a good start for AI and following players through the level. There is small problem where the "enemy" gets stuck behind the walls/blocks sometimes but still works ok. I see you have a Navmesh in the level? maybe imported from unity? I am doing similar testing with AI following characters but also moving freely around a level with walls. I will post my test soon and maybe we can share ideas. good job my friend. thanks CF |
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wrote: Version two of it has more functions and is now available for download! to an English manual. Thank you for doing this, I downloaded the CCB file but when I tested it out character did not move, but then I saw I was using a different older version behavior_DeclareDeltaTime.js I replaced it with yours and it worked. I think it is a good start for AI and following players through the level. There is small problem where the "enemy" gets stuck behind the walls/blocks sometimes but still works ok. I see you have a Navmesh in the level? maybe imported from unity? I am doing similar testing with AI following characters but also moving freely around a level with walls. I will post my test soon and maybe we can share ideas. good job my friend. thanks CF I am very happy with that! Unfortunately, because I do not speak English many do not understand how it works or how to configure but there are several things to adjust in AI for each game. Yes I was thinking of making NavMesh still working on something about it. Yes, we can exchange ideas! I don't know if I can put my email. You can maker several types of games with him, his movement does not have a navmesh, it’s all physical from CopperCube itself. I made a manual in English that I confess is not 100% but it explains each function it does so that can configure it. https://www.youtube.com/watch?v=Z2LskKsSKJ8&t=705s |
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Can anyone explain how to get this working please? Thank you. |
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Hey Carlosm, do you do custom programming? I am interested in getting a custom camera behavior made. |
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