Ambiera ForumDiscussions, Help and Support. |
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Is this software still being developed and updated? It looks like exactly what I have been looking for. |
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No update in 2 years |
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False. The last update was 6.3, which was released in September 2019 (so it's been a year). In all seriousness, there's been no major updates since 6 was launched. The ones which HAVE been released were simple bug-fixes (with the biggest being 6.0.2, which made improvements to the Android target). I'm not holding out much hope on any future updates at this point. Niko's been doing other things, namely making games of his own. It's a shame since of all the "no traditional coding" engines out there, this one is probably the best available.* *What I mean by "traditional coding" is this: No matter what you use to make games, you ARE programming, but in some cases it isn't the traditional way where you type out scripts by hand. It could be either flow-graphs (Unreal, S2, Lumberyard, etc) or built-in behaviors like CC has it. In short: Unless you want to find crazy workarounds to accomplish things without coding or you want to take the time to learn JavaScript (ES5) or C++ with the Studio edition AND you want to make games which aren't hyper-realistic or with fancy graphical effects, then CC is a good fit. For my project which I've been working on for 2 years now, I've realized CC by itself isn't suitable for it. I'm likely going to reuse the scenes and scene nodes I have in the CCB files and reuse them in irrlicht / program all of it manually... that'd give more freedoms on what can be done as well and you wouldn't be constrained to built-in behaviors or JavaScript... Hope this helps, ancient. |
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wrote: For my project which I've been working on for 2 years now, I've realized CC by itself isn't suitable for it. I'm likely going to reuse the scenes and scene nodes I have in the CCB files and reuse them in irrlicht / program all of it manually... that'd give more freedoms on what can be done as well and you wouldn't be constrained to built-in behaviors or JavaScript... Hope this helps, ancient. Interesting - so what was it that limited your game using default CC ? Lately for me has been the limit of 4 point lights with dynamic lighting only - such a drag...need like 10+ either don't use any normal maps and use lightmaps instead OR only 4 point lights dynamically with normal maps.... both too limiting.. |
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Robo wrote: wrote: For my project which I've been working on for 2 years now, I've realized CC by itself isn't suitable for it. I'm likely going to reuse the scenes and scene nodes I have in the CCB files and reuse them in irrlicht / program all of it manually... that'd give more freedoms on what can be done as well and you wouldn't be constrained to built-in behaviors or JavaScript... Hope this helps, ancient. Interesting - so what was it that limited your game using default CC ? Lately for me has been the limit of 4 point lights with dynamic lighting only - such a drag...need like 10+ either don't use any normal maps and use lightmaps instead OR only 4 point lights dynamically with normal maps.... both too limiting.. It wasn't the visuals which held me back, actually. Those were 100% what I wanted and it was ideal so no problems there. The problem was with the controls and physics. The controls weren't responsive enough for my needs (and I had paid somebody to write a new player controller too - I'm definitely impressed with what they were able to accomplish but it isn't usable for this project). |
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In short: Unless you want to find crazy workarounds to accomplish things without coding or you want to take the time to learn JavaScript (ES5) or C++ with the Studio edition AND you want to make games which aren't hyper-realistic or with fancy graphical effects, then CC is a good fit. For my project which I've been working on for 2 years now, I've realized CC by itself isn't suitable for it. I'm likely going to reuse the scenes and scene nodes I have in the CCB files and reuse them in irrlicht / program all of it manually... that'd give more freedoms on what can be done as well and you wouldn't be constrained to built-in behaviors or JavaScript... Hope this helps, ancient. I found what you said interesting. you can link to >>> irrlicht! please? About CopperCube It really is one of the best for its lightness and ease in developing something. |
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http://irrlicht.sourceforge.net/ You can export scenes from CopperCube into .irr scenes which can then be loaded and read by Irrlicht. The option is in the "Export" menu |
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