Ambiera Forum

Discussions, Help and Support.

Ambiera Forum > CopperCube > Announcements and Showcase
Playable FileWalker ( Automatic level Maker )

jaimezegpi
Guest
Quote
2021-02-11 22:35:42

HELLO, this is an experiment to generate levels.
What it does is take the entire tree structure of a given directory and transform it into a playable level.
Folders are level blocks
Files are actors. When an actor dies, the file linked to that actor is deleted.
Paths between folders or level blocks are created automatically.

Here I made the basic engine that can be implemented on any platform, be it Coppercube, Godot, Unity, etc. It is a Json Consumable.
Just put the files in a folder on your server and the script does the rest.
🔎︎


Link Example in Coppercube
https://jaime.zegpi.cl/lab/coppe...


jaimezegpi
Guest
Quote
2021-02-11 22:38:25

🔎︎


Structure exists in server now


blackwater
Registered User
Quote
2021-02-15 20:15:50

Very interesting concept! And a nice example of it (as always!)


DouweDabbe
Guest
Quote
2021-02-16 03:44:04

Jaime warped some container terminal into space, WoW

why not... ; )

great i like it


csp-games
Guest
Quote
2021-02-16 18:30:04

That's pretty cool I must say.


csp-games
Guest
Quote
2021-02-16 18:31:59

Adding Links would allow for eg. a corridor between test3 and badmusic.


onceforloops
Registered User
Quote
2022-08-02 05:38:43

Is there a way to create a ccb file with this? Just curious...Cool stuff!


jaimezegpi
Guest
Quote
2022-08-02 23:25:03

"..Adding Links would allow for eg. a corridor between test3 and badmusic." nice idea , thanks..
create ccb file using structure ?? maybe... mmmm.. intresting.


onceforloops
Registered User
Quote
2022-08-03 03:36:27

If it is going to be a "Automatic level Maker" and not just an experiment, it would be a great tool for the community and you could even sell it on itch.io or something...
You could even make it available for users of other game engines by making it capable of generating an obj/dae model for use in other creative projects.


VP
Guest
Quote
2022-08-03 08:01:08

This is really awesome!
I'd definitely support a Coppercube version of this on itch.io

Some more (simple?) ideas to consider...

1- Folder name-length determines the room-size.

or...

2- Each root-folder could use a different wall/floor texture, for variety between levels.


jaimezegpi
Guest
Quote
2022-08-17 16:53:01

Many years ago, i make one html interpreter.
This get html and represent abstract from of each element.. mmmm... thinking.. this is the prototype i made in DB.
https://www.youtube.com/watch?v=...


Create reply:


Posted by: (you are not logged in)


Enter the missing letter in: "Interna?ional" (you are not logged in)


Text:

 

  

Possible Codes


Feature Code
Link [url] www.example.com [/url]
Bold [b]bold text[/b]
Image [img]http://www.example.com/image.jpg[/img]
Quote [quote]quoted text[/quote]
Code [code]source code[/code]

Emoticons


   






Copyright© Ambiera e.U. all rights reserved.
Privacy Policy | Terms and Conditions | Imprint | Contact