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Create hallway

lucazani
Registered User
Quote
2021-02-13 00:03:04

Hello everyone, how can I create a system that the player goes forward by himself floating in a kind of corridor / tunnel and that the teleamera follows him?


Robo
Guest
Quote
2021-02-13 01:14:19

Probably like most things in CC.

Try turning off gravity and turn on physics and give the player a push forward using some code and attach a 3d person camera to him....I think that would work..


csp-games
Guest
Quote
2021-02-13 01:16:10

model the corridor, then import as static mesh. Suggestion for modelling tool:
https://jfkeo1010etc.itch.io/com...
then use third person camera on player. Make a path and make the player walk it.


csp-games
Guest
Quote
2021-02-13 01:19:02

Robo - your solution is good too, but the WebGL target doesn't support physics.


srfstudio
Registered User
Quote
2021-02-13 12:33:12

I'm always looking for a good light mapper, I've downloaded your Maplet zip but unfortunately, it seems that the program can't import any other format except its own.

I came across this discussion about Maplet:
http://irrlicht.sourceforge.net/...

...they mention Slim Shady program. Do you maybe have that one or know where I can look for it?

At this moment I'm somewhat happy with DeleD, it does a decent job, has an automatic creation of lightmap-UVs, and can handle geometry up to 100k without much trouble.
I know that Blender is better, faster, and can generate superior lighting but the fact that I have to separate geometry and manually create second UVs for lightmapping just doesn't work for me. It takes too much time and I can never just reload rooms if I change something, I always have to separate and re-map everything for the second UV.

Also, I really like the old, retro-style of lighting, it just looks better to me. It's not precise or realistic but it somehow has more of a volume:)


csp-games
Guest
Quote
2021-02-13 14:52:40

Let's face it, Blender sucks. Esp. the UI is pure torture. That tiny button in the corner to rotate the camera etc. And the only B3D import/export plugin that I have found does not support multitexture / lightmaps.

Slimshady wasn't that perfect, and slow. Try to get Gile[s], but I have no clue whether this is still available and maybe freeware by now. (edit, it was made freeware, but I can't find any hosting site, only the license key:
Registration name: Freeware
Registration code: GLS-7781-C787-C274
from: https://blenderartists.org/t/giles-goes-freeware/437623)

It's sad that so many tools are disappearing.

Did you try to lightmao it with the CC internal lightmapper?

I may have slimshady somewhere on a buried drive. But when I go to say startpage and search for eg. "lightmapper freeware", I am sure there is more than I can test.

edit: found slimshady online:
https://app.box.com/s/3xpll3rxokqnz15vyao0krs0oyv91rul

I guess it may import static .X, 3ds and b3d.

This site has mirrored some old, good tools:
https://www.syntaxbomb.com/index.php?topic=81.0


csp-games
Guest
Quote
2021-02-13 14:58:46

wow I have found gile[s] on the wayback machine:

https://web.archive.org/web/20140212042504/http://www.frecle.net:80/index.php?show=giles.download


srfstudio
Registered User
Quote
2021-02-13 18:18:39

This is great, I've downloaded SlimShady, gonna give it a try as soon as I finish up few things, cheers!

There's a B3D exporter for Blender 2.79 that works fine, that's the one I'm using when I'm lightmapping geometry in Blender. Here's my post from when I first found it:

https://www.ambiera.com/forum.ph...
...unfortunately only the link to Blender archive is still working, RTsoft forum is down:( I can zip the version I have & upload it for you if you're interested?

I have Gile[s] but I never really used it, it had some problems with heavier geometry, made many errors in UV mapping. I did try to use it to import already lightmapped B3D rooms and then save them as two OBJ files (diffuse & lightmap). It worked out but also created some UV errors:/

Working with CC native lightmapper didn't go that well for me. I didn't really like how shadows were done even with AO, the process took forever (if I recall correctly it was more than 2h for one of my rooms), every time I changed anything I would have to do it again and I couldn't export rooms to another program, any lightmapping done would be usable only in CC.

I believe that @j9907 is the only user that has really experimented a lot with it but, as far as I know, his experiences were also not good.

On the other hand, DeleD was able to handle everything fine and the heaviest geometry took about 15 minutes to be lightmapped with satisfactory results. Here's a couple of rooms from my latest project lightmapped in DeleD:

WARNING: My game is a sort of a semi-comic take on Return to Castle Wolfenstein game, it's called Return to Wolfenwald and has some WW2 Nazi symbols (Iron Cross), if you find that offensive just open the middle one (rtw-v111.jpg), that one is symbols-free.

https://i.servimg.com/u/f97/11/3...
https://i.servimg.com/u/f97/11/3...
https://i.servimg.com/u/f97/11/3...

I'm not sure if you ever used DeleD, it's very straightforward and simple with many import/export plugins. The website is down (except for the plugin pages) but you can download it from SourceForge:

https://sourceforge.net/projects...


csp-games
Guest
Quote
2021-02-13 18:57:41

If I remember correctly, DeleD was made by somebody close to the Blitz3D community. Never tried it, Giles worked for me back in time when main level geometry had around 30k tris. I did the CSP game engine, which would load props as an addition to the lightmapped main mesh. But I'll download DeleD now.... I see the site doesn't work
http://www.delgine.com/

Those are some beautiful renders. Not sure whether the nazis polished the floor that much :) But yeah, they occupied those nice castles. On github the fpscreator became open source, and with it about 50 content packs, one of them a WW2 theme with npcs, vehicles, props.


csp-games
Guest
Quote
2021-02-13 19:02:08

it's the FPSC_MP_68.zip

at https://github.com/TheGameCreators/FPS-Creator-Classic
The names are really undescriptive, so..
see also this thread:
https://www.ambiera.com/forum.php?t=8364


srfstudio
Registered User
Quote
2021-02-13 19:37:58

Hahaha yes, SRF Studio is just my friend who does music and me, he told me a similar thing when he saw screens a few days ago: What's with the floors, is the castle flooded? :) It seems I overdone it with reflections :)

I'm using few props from FPSC_MP 68 & 69, I also wanted to use soldiers but they just seemed too fat for some reason. I'm not sure why they did them that way, they looked somewhat off when I placed them in the game:/

But what do you mean by you did CSP game engine? Did you create your own engine?

I found this on YT: https://www.youtube.com/watch?v=...
Links here no longer work: https://legendsworld.net/shooter...


csp-games
Guest
Quote
2021-02-14 15:25:00

Yes, but it was coded in Blitz3D, which uses DirectX7, I stopped development 10 years ago. It was for windows only.
🔎︎



csp-games
Guest
Quote
2021-02-14 15:44:18

The download of game kit 10 works on the wayback engine
https://web.archive.org/web/20130211010811/http://www.melog.ch/dropper/downloads.html

But I have to say, this is far from "all clickable", a number of files must be edited with notepad to configure it, and despite Documentation, making it probably incomprehenceable for anyone except for myself. And even I would have a hard time to get a new level running, after 10 years.

The development went over 10 years, from about 2000 to 2010. At the end it was graphically inferior compared to DX9, but in 2001 it was quite a big deal, some silicon valley people invited me to the US, but the world was in chaos due to 911, so didn't go. Anyway, some nice nostalgia in retrospective.


srfstudio
Registered User
Quote
2021-02-14 21:16:55

No way, you are definitely overqualified for this forum and generally for CopperCube :)
I've downloaded & tried Blob Conspiracy, it's still available on MediaFire:
http://www.mediafire.com/file/xw...

Everything was running without any problems, I'm not sure how early level/game versions looked and played but this one was very good.

If this level was approximately how things were in 2002/2003 then the engine was really good for the time. One of my favorite games is Clive Barker's Undying from 2001, this level actually had better textures/lighting and was smoother to play.


marcw
Registered User
Quote
2021-02-14 22:48:45

Hello everybody,

CSP-games (Dieter), I played two levels of your game Blob Conspiracy (uploaded by Srfstudio).
Congratulations, that old game is very good.
The music is pleasant and stimulating.
Nice video clips introducing the levels.
Depending of the selected weapon, the enemies are not so easy to neutralize.

:-)


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