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shader for web target

marcw
Registered User
Quote
2021-02-24 11:25:58

Dieter, personally I find that the water shader is the most interesting one in CopperCube.
It would be nice if that shader could be applied on some vertical planes.
It is likely that you have already inspected the content of the CopperLicht SDK.

I would like to know if there is a possibility to create a "custom-made water shader behavior" inspired by the shader described in this file :"watersurfacescenenode.js".

Referring to Just_In_Case's comment in the TPP Camera's thread, I must admit that I am also greedy ("the world is not enough").
It seems that for you "the sky is the limit". Perhaps that you could give us the moon.

:-)


csp-games
Guest
Quote
2021-02-24 15:03:27

Hi Marc,
I found the copperlicht sdk docs just yesterday, while trying to find a way to force a collision update, so, no, I didn't study it deeply, just flew over it. There are things about water. Also about RTT render to texture, and postprocess shader filters bloom, blur etc. But I didn't find the time to have a closer look.


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