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Sneak Peek of Beat'em Demo

just_in_case
Moderator
Quote
2021-04-03 16:27:30

Here is a quick sneak peek of a demo am preparing.

This is going to be a beat'em up a demo and so far it is satisfying.

This demo is a recreation of a Unity Project of the same genre in CopperCube.

However, the Animations are changed and created from mixamo.com
So far am satisfied with this. this doesn't look as good as Unity.

So when I started this project I thought that it will look just like the Original Project because there were no actual lights used in the original game only some lightmapped textures.

but unfortunately, Coppercube didn't import lightmaps correctly for the textures this game uses. so I have to manually create the lights. I have used Spotlights, and Point lights but again CopperCube uses only 4 lights to render at a time. So I will be going to create new materials for each object which uses custom lights created in shaders.

here is the link to the Unlisted Youtube Video.

https://youtu.be/ab-r0mUnB9k


any feedback will be appreciated.


smnmhmdy
Registered User
Quote
2021-04-03 21:57:13

Well done, Looks awesome man


marcw
Registered User
Quote
2021-04-03 22:28:42

Hello,

Vazahat, your project with that retro style game is funny.
The choice of the warm lighting (fake or real) is a good one.




Robo
Guest
Quote
2021-04-04 02:09:53

very cool - reminds me of Double Dragon type game of old.

I would probably use CC baked lighting instead of dynamic lighting for this unless the player can carry around a torch or you need day/night changes in lighting..

So this is just a fun demo project or you going to make the whole game in CC ?


just_in_case
Moderator
Quote
2021-04-04 05:56:53

Thanks, @smnmhmdy @Marcw and @Robo for your Comments.

@marcw right now there are real lights used in the game but am not satisfied with the lighting completely so gonna change it anyways.

@Robo I already tried lightmapping, that's the first thing which I tried for lighting but unfortunately, that doesn't fit into my needs as the game also uses ambient lighting and directional lights but baking just messes it up. Then I tried using Lighmapped textures and they didn't work as well so finally I was left with no option other than using Dynamic Lights.

Yeah, this is going to be Demo only as always, not the whole game.



nrasool
Registered User
Quote
2021-04-04 12:04:00

Looks good just_in_case

Love it, big fan of Double Dragon and Target renegade on the old Amstrad CPC464.

The thing with CopperCube is that Is just works, I've used Unity3d and Unreal (I do like Unreal engine) but Unity I just couldn't get into.


just_in_case
Moderator
Quote
2021-04-04 16:49:40

Thanks @nRasool, glad that you guys liked it😇


creaturefreak
Registered User
Quote
2021-04-17 11:16:39

looks and sounds great "Just"! are you using proximity spheres on the hands for punching the other opponents head? it's brilliant regardless. I love the particle effects in the trashcan/barrel.

thanks for sharing.


just_in_case
Moderator
Quote
2021-04-17 11:31:10

Yes, exactly. Just like my old fighting demo, I am using the proximity behavior with legs and hands to check the proximity with the enemy.

this is really good to use proximity with the animated joint so that one can check if a punch has hit the head to count high and low attacks.

regarding the particle effects, it uses 3 particle systems one for a virtual glow effect and another one is with the animated texture for fire and the third one is also an animated texture along with some rotation applied to it to make the sparks.

all the materials have specular lighting turned on. to give them a little bit of shine.

soon I will complete the demo and release it.

am working on the AI part. so far the enemy now chases the player and all those stuff.
still a lot of things are need to be fixed.


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