Ambiera ForumDiscussions, Help and Support. |
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Well, now I am asking a questions here. So, I tried to script some stuff, but I got in three problems (by now probably): -My code makes character "slide" (not actually) only in a fixed direction, and not the one were I am looking at. -I don't really know how to make a real slide, not a teleportation (by that, I mean that the character does a simple repositioning, duh...). -I... I don't know how to make character slide only on a ground (without a "sliding to the sky", as it was with "Move Scene Node" action) And so, if there wasn't a source code, I wouldn't left this thread here, you know. So, here it is: <action jsname="action_BSGslide" description="BSG slide"> As you can see, there is a "Time" property, but I didn't used it since I don't know how. So-o... Can someone... Help, I guess? |
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if object is static mesh then there must be more behaviors attached to it and they cause the animated sliding otherwise movement would have bee a floup. if object is a animated mesh these settings influence your fluent sliding: - looping - framespersecond - animation - animationblending !!! - blendtimems |
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