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Homing bullet?

demonnoteternal
Registered User
Quote
2021-07-21 14:40:51

Hey! While making my game, I ran into the problem that I can't implement one of my ideas, namely a homing bullet (there is a bullet and in theory it should be aimed at a magnet object). The method that I came up with does not work, and the game will not be so interesting without it. I will be very happy if someone help me <:0


veganpete
Registered User
Quote
2021-07-21 22:13:10

I made a homing missile for my game (with no coding).
It was pretty easy to do; here's the basics of how I got it working.....

I added a game character behaviour to the missile and the enemies.

When the missile is fired, I used: every few seconds (50ms), move towards node action (to move the missile to the targeted enemy), I also added a turn towards event (to make the missile always point at the target).

I attached an on proximity event to the missile (to make it explode when the missile is close to the enemy).

I added a particle effect to make a rocket-trail.

Don't use the Shoot action to fire your bullet - because it will override anything movemtns you try to make with the homing bullet and will force it to fly in a straight line instead.

🔎︎



demonnoteternal
Registered User
Quote
2021-07-22 11:39:37

@veganpete Thank you so much! Will use it


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