irrEdit > 1.5
- irrEdit is now part of CopperCube and is being developed further as part of it.
- All irrEdit and Irrlicht related functionality is still free to be used in irrEdit-CopperCube.
Jan-26-2009 irrEdit 1.5
- Compatibility with Irrlicht 1.5
- Now using irrKlang 1.1.3 as sound engine
- Added options to export selections as STL and OBJ file.
- Added STL and LWO loader
Sep-22-2008 irrEdit 1.4.2
- Compatibility with Irrlicht 1.4.1
- Now using irrKlang 1.1.0 as sound engine
- It is now possible to change the ZFar Value (Z Clipping Plane)
of the camera in the options dialog.
- irrEdit now works with the Vista Aero window manager (the texture
windows have not been displayed correctly before)
Jun-01-2008 irrEdit 1.4.1
- Compatibility with Irrlicht 1.4.1
- irrKlang 1.0.4 is now being used as sound engine
- Some few minor bug fixes
Sep-17-2007 irrEdit 1.4alpha preview
- irrEdit versions will now be adapted to the corresponding irrlicht versions,
the editor is now compatible with irrlicht 1.4alpha thus version 1.4alpha.
- irrEdit can now save meshes as the new Irrlicht Mesh (.irrmesh) file format or as COLLADA.
The Irrlicht Mesh format is default.
- Bug fix in the light mapper: when lighting too small geometry, the lightmapper would set
the material to solid and use vertex color instead of lightmaps for those polygons. This
resulted in too dark spots where this happened, because the solid material isn't modulated
by 4. IrrEdit now uses EMT_ONETEXTURE_BLEND with modulate 4 at these spots to make everything
look ok again.
- irrKlang 1.0 is now being used as sound engine.
- The lightmapper window now has scrollbars if it is not fully visible.
- Note: Transparent materials now don't disable the z-write property anymore by themselves,
so you will need to uncheck that box in the material box yourself.
Jun-15-2007 irrEdit 0.7.1
- irrEdit now has a 3D grid, it can be configured in the options dialog and
made visible/invisible vie View->Toggle Grid or by using the shortcut Ctrl+G.
- The background color of the editor view ports can be changed now as well, using
Tools->Options->View.
- irrEdit now includes the 3D audio library irrKlang 0.9, accessable via the
sound manager window or in the properties window of sound scene nodes.
- upgraded to irrlicht 1.3.1, improving various things such as
an updated ogre .mesh importer (supporting ogre 1.4)
- There is now the possibility to change the working directory via
Tools->Options->WorkingDirectory.
- The irrEdit example game plugin had some wrong code making it not able to render itself correctly.
This has been corrected now.
- File open-Dialogs now remember the last used directory again.
- There is now an additional new scene node plugin: An irrKlang sound scene node.
- When using more than one plugin scene node, they are no more placed on wrong positions.
- The window asking for confirmation before closing now resonds
more quickly and correctly when bigger scenes are open
Apr-27-2007 irrEdit 0.7
- It is now possible to edit terrain scene nodes.
- irrEdit now supports binary plugins in addition to the already exising scripts.
You can use plugins to
- let irrEdit edit your custom scene nodes. See source\examplePlugins\exampleSceneNodePlugin
for an example project
- run your game inside irrEdit, with the scene you are currently editing.
See source\examplePlugins\exampleGamePlugin for an example project
- irrEdit is now compatible with irrlicht 1.3. The source of the used
irrlicht engine is included in this release in the \source folder.
- Picking the arrows has been fixed when using more than one 3d view.
Nov-20-2006 irrEdit 0.6
- added global illumination renderer to lightmapper using radiosity
- compatible with the upcoming irrlicht 1.2 but also with all
previous versions
- global illumination can use 3d hardware to speed up the rendering
process, currently supported by D3D8 and D3D9.
- increased lightmapper speed significantly
- added menus for export and import in file menu
- fixed a bug which caused irrEdit to not load icons when an
autostart script changed the working directory of the editor
Oct-15-2006 irrEdit 0.5
- the lightmapper now has the option to use subSampling, improving
the image quality a lot.
- irrEdit now writes irrlicht 1.1 compatible .irr files again,
scenes written with irrEdit 0.4 only worked with the irrlicht
svn version.
- 3ds importer improved
- lights can no more occlude light themselves
- added a new scripting function 'irrGetSceneNodeType' it is
now possible to change the working directory of the editor via
a script 'irrSetWorkingDirectory' so irrEdit does not need to
stay in the same directory as your application or game. Example:
If your application is running in C:\SDKS\irrlicht-1.1\bin\Win32-VisualStudio
and is loading all media files from there, then open the scripting
window and execute irrSetWorkingDirectory("C:\\SDKS\\irrlicht-1.1\\bin\\Win32-VisualStudio");
so irrEdit can load all media files as if it where your application.
You can also put this line into a file, name it autostart_somename.nut
and place it into the 'scripts' directory of irredit, so it
will be executed when irrEdit starts up.
- fixed 'toggle debugdata of all lights' menu entry
- coloring of selection and modifyier tools improved
- irrKlang integrated into irrEdit. Currently this makes not
much sense, but if you want to play sounds and streams inside
the editor (also via scripts) this is possible now.
Aug-29-2006 irrEdit 0.4
- Built-In light mapper now fully functional
- Ambient light color for the whole scene now editable in root
scene node.
- There is now a lightmapping tutorial available for irrEdit,
on the homepage as well as in the \doc directory.
- Added context menus in 3d views (activate by right clicking)
- Possibility to export meshes as COLLADA files
- Possibility to set a planar mapping for meshes
- Corrected aspect ration when opening new files
- Light mapped scenes can now be saved and loaded (also in
Irrlicht)
- Several mesh loading bug fixes (ogre .mesh etc)
Aug-06-2006 irrEdit 0.3
- Added .b3d support
- Improved .3ds file importer
- Improved .obj file importer
- Support for XP common controls
- Added preview version of lightmapper
- All added new files are saved with relative paths now
- Improved rendering speed
- Added irrEdit user data sections in .irr files. Editing not
possible yet.
- Fixed toggle all light debug data
Jul-20-2006 irrEdit 0.2
- IrrEdit is now scriptable. There are 17 script functions
available, with which it is possible to manipulate almost everything
the editor is able to edit. In addition there are autostart
scripts and scripts can be added to the menu and the toolbar.
See doc/scripting.html
- Command line interface: start the editor with a scene filename
as parameter and it will open it at startup
- In addition to Direct3D 9, the editor now also runs with
Direct3D 8 and the Software device.
- It is now possible to set 3d engine options. Those are also
displayed when irrEdit is not able to start up.
- Lights and Cameras are now displayed as icons in editor
- Now imports binary .x files
- Now imports ogre .mesh files
- Drag scene nodes in Scene Graph explorer to rearrange parent
child relations
- Update selection in scene graph explorer correctly
- Cloning of scene nodes including materials, animators and
children via Ctrl+C (not all nodes supported yet)
- Fixed a bug causing the editor not to close on slow hardware
Jun-17-2006 irrEdit 0.1