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irrKlang


high level audio engine



irrKlang is a cross platform sound library for C++, C# and all .NET languages.

It is free for non-commercial use. The commercial version is named 'irrKlang pro' and has pricing schemes ideal for independent developers.

irrKlang is a high level 2D and 3D cross platform (Windows, macOS, Linux) sound engine and audio library which plays WAV, MP3, OGG, FLAC, MOD, XM, IT, S3M and more file formats, and is usable in C++ and all .NET languages (C#, F#, etc). It has all the features known from low level audio libraries as well as lots of useful features like a sophisticated streaming engine, extendable audio reading, single and multithreading modes, 3d audio emulation for low end hardware, a plugin system, multiple rolloff models and more. All this can be accessed via an extremely simple API.
Read more

Example using irrKlang in C++

#include <iostream>
#include <irrKlang.h>
using namespace irrklang;
int main(int argc, const char** argv) { // start the sound engine with default parameters ISoundEngine* engine = createIrrKlangDevice();

if (!engine)
return 0; // error starting up the engine
// play some sound stream, looped engine->play2D("somefile.mp3", true); char i = 0; std::cin >> i; // wait for user to press some key engine->drop(); // delete engine return 0; }

This code works on all supported platforms (currently Windows, Linux and MacOSX). For more examples and information about using irrKlang in C++, take a look at the
irrKlang C++ API documentation.


Example using irrKlang in C#

The following example was written in C# and shows how to play an mp3 file:
using IrrKlang; 

namespace HelloWorld
{
  class Example
  {
   [STAThread]
   static void Main(string[] args)
   {
     // start up the engine
     ISoundEngine engine = new ISoundEngine();

     // play a sound file
     engine.Play2D("somefile.mp3");

     // wait until user presses ok to end application
     System.Windows.Forms.MessageBox.Show(
	 	 	 "Playing, press ok to end.");

   } // end main()

  } // end class

} // end namespace


For more examples and information about using irrKlang in .NET languages like C#, VisualBasic, Delphi.NET and similar take a look at the irrKlang .NET API documentation.




Download irrKlang 1.6



Latest News

irrKlang 1.6 released. This improves .NET support, adds functionality for stopping all sounds of specific sources at once, support for gcc 5.1, reduces dll dependencies (no MSVC runtime dll needed for C++), improves single threaded mode stability and speed.


irrKlang 1.5 released. This adds 64 bit support to all platforms (Windows, Linux, Mac, .NET), there is now a separate SDK for 64 bit available. Also, this adds unicode and 24 flac support, and improves performance on Linux.


irrKlang 64bit beta released. The first build supporting 64bit architectures is available now. It is a beta version, only working with visualStudio. It can be downloaded from the download page, and used together with irrKlang 1.4.0.


irrKlang 1.4.0b released. Improved Linux compatibility: Some games using irrKlang are now released on Valves "Steam for Linux" and now also work there nicely with this update.


irrKlang 1.4.0 released. This fixes a few bugs and adds performance improvements. See changelog for details.


irrKlang 1.3.0b released. This adds support for .NET version 4. See changelog for details.


irrKlang 1.3.0 released. Adds the possibility to capture the mixed output audio data. See changelog for details.


irrKlang 1.2.0 released. Includes support for playing back .FLAC files See changelog for details.


irrKlang 1.1.3c released. Bug fix: Fixed a potential crash when using looped, streamed sounds in 3d. See changelog for details.


irrKlang 1.1.3b released. Small update release: Fixed a small bug with looping streamed sounds in DirectSound, added .NET IDisposble interface implementations. See changelog for details.


irrKlang 1.1.3 released. Improved performance and compatibility of Mac OS X version, reduced latency of Linux version, added multi channel audio recording, added several small improvements to the .NET version including examples for VisualBasic.NET.


irrKlang 1.1.2b released. Added support for (external) multichannel sound cards on Mac OS X.


irrKlang 1.1.2 released. New: Support for 24 bit wave files, versions for the .NET runtimes 1.1 and 2.0, added access to the internal audio interfaces, several other small new features, new examples and several bug fixes.


irrKlang 1.1.0 released. New: Direct access to decoded PCM sample data, bug fixes, speed optimizations and memory usage improvments. See change log for details, or download irrKlang 1.1.0 now.


irrKlang 1.0.4 released. New: Audio recording for Windows, PCM sound sources, minor bug fixes. See change log for details, or download irrKlang 1.0.4 now.


irrKlang 1.0.3 released. irrKlang now runs also on Power PCs (Mac OS) and includes other new features such as: Sound device enumeration and selection, sound stop event reciever reasons, reduced ALSA driver latency, audio format retrieval for .NET, and various bug fixes. See change log for details, or download irrKlang 1.0.3 now.



For older news entries, please take a look at the
change log.
Products using irrKlang


Positech's Production Line


2DBoy's World of Goo


Boxed Dreams' Ceville


Games Farm's Shadows


Novacore's Legends of Pegasus


Ambiera's PostCollapse


Positech's Gratuitous Tank Battles


Galcon's Galcon Fusion


Hammerware's Family Farm


Ageod's World War One


Orchid Game's Heartwild Solitaire


Kritzelkratz 3000's Sarah 2


Sechsta Sinn's Die verbotene Welt


Wintervalley Software's Maximum-Football


Elecorn's Caster


Digini's Blade3D


1morebee's Fiona Finch


Ntronium Games' Armada 2526




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