| Name | Description |
| Hide or Unhide a Scene node | Makes a 3D scene node visible or invisible. |
| Change Position of a Scene node | Lets a 3D scene node change its position. Based on the settings set, it is possible to set it to a new fixed 3d position or relative to another position. Also, it is possible to do this animated, over a short amount of time. |
| Change Rotation of a Scene node | Lets a 3D scene node change its rotation. Based on the settings set, it is possible to set it to a new fixed 3d rotation or rotate it a bit relative to the current rotation. |
| Change Scale of a Scene node | Lets a 3D scene node change its scale. Based on the settings set, it is possible to set it to a new fixed 3d scale or scale it a bit relative to the current scale. |
| Change a texture | This action makes it possible to set a new texture to a scene node. |
| Set animation of animated scene node | Makes it possible to change the current animation of an animated scene node to a new one. When you have a skeletal animated 3d mesh in your scene, you can spefify these animations in the animation editor. |
| Shoot |
This action is usually used together with the 'game AI' behavior. It shoots an object at another object. It is possible to
specify a 3d object to be used as 'bullet' for this shot, or to use no bullet at all. Additionally, it is possible to specify a node from where it should be shot. Usually, this can be left to [Current camera or AI] and should work propertly. But when spefifying a speficic node where the action should shoot from, there are two modes: Shoot into the look direction of that node (plus an optional additional rotation) or shoot to where the active camera is pointing at, from that node. This is useful for creating 3rd person shooters. |
| Change active Camera | Sets a new active camera to render this scene from. |
| Set Camera Target | Changes the camera target position, where the camera is pointing at. Based on the settings set, it is possible to set it to a new fixed 3d position or relative to another position. Also, it is possible to do this animated, over a short amount of time. |
| Switch to another scene | Sets a scene to the new active scene. |
| Play a sound | Plays a sound, in 2d or 3d. When Playing in 3d, a 3d position can be specified, either at a fixed 3d position or relative to another position. |
| Stop all sounds | Stops all currently playing sounds. |
| Open a website | Opens a website in a browser. Note that for the 'URL' parameter, it is necessary to start it with http://, otherwise it won't work. |
| Execute JavaScript | Specifies some javascript code to be executed. Try it for example with "alert('hallo');", which will pop up a message box and show the text "hallo". (Note: When publising as Mac OS X .app or Windows .exe, use "print('hallo')" instead, the command alert isn't available there). |
| Change 2D Overlay Text | Sets the text of a 2D overlay to a new text. It is also possible to print the content of variables with this, if wanted, by inserting the variable name surrounded by the '$' symbol. For example to display the text of a variable named 'score' after some text in the 2D overlay, set the text to "Your score: $score$". |
| Quit Application | Quits the application. Obviously only works when publishing as Windows or Mac OS X application. |
| Set or change a Variable |
Sets or change the value of a global variable. Variables can be used to bring more interactivity to your application. They can be set to
numbers and texts, influence how your application works by for example the 'If variable has a value do something' action, or be printed
to the screen using the 'Change 2D Overlay Text'. The parameters for this action are:
|
| If a variable has a value do something | Executes another action if a variable has a certain value. There are the operators 'Equals', 'Equals not', 'Is bigger than' and 'Is lower than' available. The entry 'ValueType' can be set to either 'Value' or 'Variable'. If set to 'Value', the text entered in the 'Value' attribute below should be a value, such as 1. That number will be then used to compare your variable. If set to 'Variable', the text in the field 'Value should be set to the name of another variable, which then will be used to compare your variable with. The 'Action' field will be executed only if the comparison is true then. |
| Restart behaviors of a scene node | Restarts the behaviors of a scene node. Can for example be used to restart the texture animation of a scene node. Works only with certain behaviors, such as the "Animate a texture" behavior. |
| Load or Store a Variable | Saves or Loads the content of a variable to or from disk. In this way, it is possible to create simple 'savegames' for CopperCube Applications. This works for all targets, and uses the registry (Windows .exe), the local settings directory (Mac OS X), flash cookies (Flash) or HTML cookeis (WebGL). Note: Some browsers like Google's Chrome don't support storing cookies when running HTML pages from local disk. You need to run your WebGL app from a local webserver to test this feature out then. |