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Xbox one controller support
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[quote][b][/b] wrote: For a game engine a game controller is nowerdays a must have. I have an OUYA and a Razer ForgeTV (AndroidTV), there are up to 4 controllers supported. Also for local multiplayer it is not very comfortable. Also a lot of the games on Steam are playable with controller. And for BigPicture-Mode in Steam it is the best. The Chrome-Browser supports the XBox 360 Controller. And also for maybe later if your engine will support UWP it would be great for Windows 10 Store and XBox One. I am playing most of my games with the controller, also the 3D games, to seperate work which I do with mouse and keyboard from gaming. Via Bluetooth or USB it is easy to use XBox Controllers also on Android-Tablets, Mac Books or Windows Tablets/Laptops, not only desktop. I am using GameMaker Studio and AGK2, they both support Controllers, also Unreal Engine and Unity. The best thing on your engine is the fast load and minimal foodprint. But a game engine without controller support? (another topic, I updated to 5.6 and still can't jump with space bar in the example files, animation ist stuttering.) Thanks a lot. Great work.[/quote]
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