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Complete tutorials?
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[quote][b][/b] wrote: Ddabrahim: I perfectly understand what you are asking for. Yes, the info is scattered here and there and some things are not as straightforward as one could wish for - making/importing animations is one such example. I would also had wanted a more organized start when I first layed my hands on CC. I've had to collect all workarounds, some known bugs/impossibilities, all suggestions/how-to's from the forum and You Tube in a text document of my own in order to easily search through whenever I have forgotten something. I constantly add new info into that doc as I learn more. Your suggestion of building a wiki (in another thread) was a really great idea. I'll happily provide for it, if it is ever realized. I personally think that anybody that is relativly new to "gamemaking"(CC can be used for lots of stuff) and Coppercube, should learn at least the basics of 3D-modelling, at least so that one can build simple objects and apply textrues, and change other free objects made by others (for example changing the pivot point or deleting part of the mesh). A wiki could advice people in the basics in how to use some different pieces of software which works the best in combination with CC. One other important thing to learn is how to use variables. I would say it's the key to make games (pun almost intended ;-). With those, one can quite easily make switches, open/close/lock doors, collect things in an inventory, etc. (The fact that variables does NOT need to be made with javascript, makes it even better for all of us that are non-programmers) I started making a basic tutorial on variables, but had to "put it on the shelf" because of wage slavery, taking care of kids and so on. But in the future, and possibly in a wiki, I will. -- That said, happy "new wheel" everybody! Lets help each other to keep it rolling for another year :-)[/quote]
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