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Complete tutorials?
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[quote][b][/b] wrote: I'm asking for a single tutorial that is complete just to get the hang of it how to create logic in this engine. There is nothing vague about it, it called "advanced tutorials" you know. Show me how to add a first person camera then show me how to press preview to walk around I would hardly even call it a "beginner tutorial"... Yes, I want to study but the documentation only get you started with the very basics and there is no tutorials and if I have a problem the community either don't know the answer or don't bother to help. So how am I supposed to study? The YouTube videos linked on that blog are not complete. The guy keep making part1 tutorials for everything but there is never a part2. None of the tutorials are finished and sometime the same content is uploaded twice, once call it FPS the other time call it animation because he did show animations while walking around in first person view. and an other time call it RPG but only talk about it how it gonna be an RPG. But it is the same level, same assets, same everything only throw a different camera in to the scene or not even that just share the story how it going to be. My problem is not something like, I don't know how to use variables, ray casting, animations..etc. My problem is that solutions are not consistent among platforms. If I got something to work in WebGL it doesn't work on Windows. If I got something to work in Windows it doesn't work in WebGL and there is no answers. But plugins seem to work, so there must be an answer only either no one really know that or don't bother to share it or maybe tired of sharing the answer again because done it 100 times before. This is where my suggestion could help to collect all the tutorials and explanations from the forum in one place so don't need to explain the same thing over and over again... Frankly marsh town madness is just not good enough because it is unorganized, no quality control all the trash is linked and shared and it trying to build some sort of content store around CC. It can be done better than that. Currently I'm taking a JavaScript class, probably better to come back to this engine when I'm done with it because it feels like I need JS extensively to use this engine and able to solve my problems on my own.... Thanks for all the suggestions though. Happy New Year to all! It was a pleasure.[/quote]
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