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How to move or edit Pivot point / origin
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[quote][b][/b] wrote: The solution has already been posted by either niko or me... As far as i remember.. Might be burried somewhere in these forums.... Or it might be possible that i was the person who asked this first in these forum... Seems niko has told me to move the geometry thing..as aiming bullet mentioned... But most of the time i use the below method to change pivot of an object... So here is the simplest solution... Create an empty mesh (with size zero) it can be any mesh sphere, cube or anything... change its position to where you want your pivot point to be of the original object... Then using the original object and the newly created object merge them into one...object.. Using the polygon toola... As soon as they become one the pivot will be changed... You might find it tricky while selecting the object to merge... But this works... As far as i remember i used the same method for the car mesh in my GTA Vice City example..... Don't know what @Robo is going to show us in his video... Hope he shows a better way of doing this... *holy**holy**holy*[/quote]
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