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Post Processing injector - SweetFX

Robbo
Guest
Quote
2023-09-09 15:28:48

Not a new topic but I found a working 64-bit version of SweetFX and uploaded to itchio as was quite hard to find.

If you want to have better antialiasing along with other post processing effects (CC doesn't support both) then this seems to work well and you can even make game menus to edit the info and update while your game is running if you want.
'
Otherwise Reshade is more popular if you don't need to create your own in game menus.

https://robo25.itch.io/coppercube-post-process-injector-3264-bit


Dieter
Guest
Quote
2023-09-09 20:20:40

Interesting, thanks, but I would assume you cannot redistribute it together with your game, so it runs out of the box (?)


andgameplay
Registered User
Quote
2023-09-09 21:51:27

Excellent, thanks!!!


Robbo
Guest
Quote
2023-09-10 05:23:15

Dieter wrote:
Interesting, thanks, but I would assume you cannot redistribute it together with your game, so it runs out of the box (?)


I would not want to do that with Reshade as looks very unprofessional but I could incorporate SweetFX without anyone really knowing about it with in game menu's to change the settings.

I'm pretty sure its fine to distribute sweetFx with a commercial
game...I don't expect any issues there...if any case it no longer a thing made or updated by anyone so who is going to chase it up....no-one I would say...


Dieter
Guest
Quote
2023-09-10 16:23:52

I think that's pretty cool. I've seen those enhanced contrast before/after screens, but can it do some stylized FX like gloom etc?


Robbo
Guest
Quote
2023-09-11 12:27:12

Yes, I have been testing it out and it does work with bloom (best to use the Gaussian Blur version rather than just Bloom itself),
Blur and a host of other options.

Most other things like Antialiasing - FXAA and MSAA work about the same, although CC's version actually works better than either of these 2 options I have noticed. Testing is still underway...

I think you can use both CC and sweetFX actually except for the Antialiasing part, have to double check.

I have the javascript code almost finished to update the settings live in the game and test it out....


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