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RANDOM SCENE TELEPORTATION

writer
Guest
Quote
2024-01-17 12:05:34

In my build there are unknown bugs in the form of a transition from a scene that is not even the one that was planned by the trigger, the question is who has encountered such a problem and who knows how to solve it, or have any ideas why this is happening.


cmaiia
Registered User
Quote
2024-01-17 12:18:20

do you understand. when you change scenes, it goes to one you haven't selected?


okeoke
Registered User
Quote
2024-01-17 12:39:18

You can just add a debug print out in every action/place in your code there you're changing the scene. That way you know which actions are triggered. I think, you just trigger scene change action multiple times, and do not notice that.

Also does it really takes you a random scene, i.e. different ones if you try it multiple times, or just not the one that you expect?


writer
Guest
Quote
2024-01-17 18:46:27

Okeoke You can just add a debug print out in every action/place in your code.
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I think this would help me understand why this is happening. Pristi how can I call the debug dialog line for each action in the exe.


okeoke
Registered User
Quote
2024-01-17 19:55:37

Just add "execute js" action, and put something like:
print('Transition to scene XX trigger is hit!')

The text should be specific for each trigger of course.


writer
Guest
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2024-01-24 19:12:46

this happens when you move from some scene to this one, if you launch this scene right away then everything works fine


writer
Guest
Quote
2024-01-24 19:16:45

yffor example, if you move from scene 3 using a trigger, everything works normally as planned, if you move, for example, from scene 2 to 3, then the trigger fires some kind of invisible one and immediately throws you onto stage 5


writer
Guest
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2024-01-29 09:02:51

In short, some strange bug sometimes occurs, sometimes everything works as it should


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