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3d sound starts again

babis
Registered User
Quote
2017-02-23 15:51:26

Hello!
I have placed in my terrain a 3d sound. When I approach an object, this sound stops playing. I want this sound starts again when i leave the object.
I tried to manage this by using "on proximity-leave radius-restart behavior of a scene node (3d sound in this case), but nothing happened.
I want the sound playing again with its 3d characteristics so the idea "on proximity, leave radius-play a sound" is not correct.
Do you have any idea?


niko
Moderator
Quote
2017-02-24 04:17:22

I think you could easily do this by setting the visibility of the 3d sound object. If it is not visible, the sound won't play.

Alternatively, you can also do this using actions: There is an action for playing sounds, it can also be done in 3D.


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