A sound source describes an input file (.ogg, .mp3, .wav or similar) and its default settings. More...
#include <ik_ISoundSource.h>
Public Member Functions | |
virtual const ik_c8 * | getName ()=0 |
Returns the name of the sound source (usually, this is the file name). | |
virtual void | setStreamMode (E_STREAM_MODE mode)=0 |
Sets the stream mode which should be used for a sound played from this source. | |
virtual E_STREAM_MODE | getStreamMode ()=0 |
Returns the detected or set type of the sound with wich the sound will be played. | |
virtual ik_u32 | getPlayLength ()=0 |
Returns the play length of the sound in milliseconds. | |
virtual SAudioStreamFormat | getAudioFormat ()=0 |
Returns informations about the sound source: channel count (mono/stereo), frame count, sample rate, etc. | |
virtual bool | getIsSeekingSupported ()=0 |
Returns if sounds played from this source will support seeking via ISound::setPlayPosition(). | |
virtual void | setDefaultVolume (ik_f32 volume=1.0f)=0 |
Sets the default volume for a sound played from this source. | |
virtual ik_f32 | getDefaultVolume ()=0 |
Returns the default volume for a sound played from this source. | |
virtual void | setDefaultMinDistance (ik_f32 minDistance)=0 |
sets the default minimal distance for 3D sounds played from this source. | |
virtual ik_f32 | getDefaultMinDistance ()=0 |
Returns the default minimal distance for 3D sounds played from this source. | |
virtual void | setDefaultMaxDistance (ik_f32 maxDistance)=0 |
Sets the default maximal distance for 3D sounds played from this source. | |
virtual ik_f32 | getDefaultMaxDistance ()=0 |
returns the default maxmial distance for 3D sounds played from this source. | |
virtual void | forceReloadAtNextUse ()=0 |
Forces the sound to be reloaded at next replay. | |
virtual void | setForcedStreamingThreshold (ik_s32 thresholdBytes)=0 |
Sets the threshold size where irrKlang decides to force streaming a file independent of the user specified setting. | |
virtual ik_s32 | getForcedStreamingThreshold ()=0 |
Returns the threshold size where irrKlang decides to force streaming a file independent of the user specified setting. | |
virtual void * | getSampleData ()=0 |
Returns a pointer to the loaded and decoded sample data. |
A sound source describes an input file (.ogg, .mp3, .wav or similar) and its default settings.
It provides some informations about the sound source like the play lenght and can have default settings for volume, distances for 3d etc. There is some example code on how to use Sound sources at Using Sound Sources.
virtual void irrklang::ISoundSource::forceReloadAtNextUse | ( | ) | [pure virtual] |
Forces the sound to be reloaded at next replay.
Sounds which are not played as streams are buffered to make it possible to replay them without much overhead. If the sound file is altered after the sound has been played the first time, the engine won't play the changed file then. Calling this method makes the engine reload the file before the file is played the next time.
virtual SAudioStreamFormat irrklang::ISoundSource::getAudioFormat | ( | ) | [pure virtual] |
Returns informations about the sound source: channel count (mono/stereo), frame count, sample rate, etc.
virtual ik_f32 irrklang::ISoundSource::getDefaultMaxDistance | ( | ) | [pure virtual] |
returns the default maxmial distance for 3D sounds played from this source.
This value influences how loud a sound is heard based on its distance. Changing this value is usually not necessary. Use setDefaultMinDistance() instead. Don't change this value if you don't know what you are doing: This value causes the sound to stop attenuating after it reaches the max distance. Most people think that this sets the volume of the sound to 0 after this distance, but this is not true. Only change the minimal distance (using for example setDefaultMinDistance()) to influence this. See ISound::setMaxDistance() for details about what the max distance is.
virtual ik_f32 irrklang::ISoundSource::getDefaultMinDistance | ( | ) | [pure virtual] |
Returns the default minimal distance for 3D sounds played from this source.
This value influences how loud a sound is heard based on its distance. See ISound::setMinDistance() for details about what the minimal distance is.
virtual ik_f32 irrklang::ISoundSource::getDefaultVolume | ( | ) | [pure virtual] |
Returns the default volume for a sound played from this source.
You can influence this default volume value using setDefaultVolume(). Note that the default volume is being multiplied with the master volume of ISoundEngine, change this via ISoundEngine::setSoundVolume(). !
virtual ik_s32 irrklang::ISoundSource::getForcedStreamingThreshold | ( | ) | [pure virtual] |
Returns the threshold size where irrKlang decides to force streaming a file independent of the user specified setting.
The value is specified in uncompressed bytes and its default value is about one Megabyte. See setForcedStreamingThreshold() for details.
virtual bool irrklang::ISoundSource::getIsSeekingSupported | ( | ) | [pure virtual] |
Returns if sounds played from this source will support seeking via ISound::setPlayPosition().
virtual const ik_c8* irrklang::ISoundSource::getName | ( | ) | [pure virtual] |
Returns the name of the sound source (usually, this is the file name).
virtual ik_u32 irrklang::ISoundSource::getPlayLength | ( | ) | [pure virtual] |
Returns the play length of the sound in milliseconds.
Returns -1 if not known for this sound for example because its decoder does not support lenght reporting or it is a file stream of unknown size. Note: If the sound never has been played before, the sound engine will have to open the file and try to get the play lenght from there, so this call could take a bit depending on the type of file.
virtual void* irrklang::ISoundSource::getSampleData | ( | ) | [pure virtual] |
Returns a pointer to the loaded and decoded sample data.
virtual E_STREAM_MODE irrklang::ISoundSource::getStreamMode | ( | ) | [pure virtual] |
Returns the detected or set type of the sound with wich the sound will be played.
Note: If the returned type is ESM_AUTO_DETECT, this mode will change after the sound has been played the first time.
virtual void irrklang::ISoundSource::setDefaultMaxDistance | ( | ik_f32 | maxDistance | ) | [pure virtual] |
Sets the default maximal distance for 3D sounds played from this source.
Changing this value is usually not necessary. Use setDefaultMinDistance() instead. Don't change this value if you don't know what you are doing: This value causes the sound to stop attenuating after it reaches the max distance. Most people think that this sets the volume of the sound to 0 after this distance, but this is not true. Only change the minimal distance (using for example setDefaultMinDistance()) to influence this. See ISound::setMaxDistance() for details about what the max distance is. This method only influences the initial distance value of sounds. For changing the distance while the sound is played, use ISound::setMinDistance() and ISound::setMaxDistance().
maxDistance | Default maximal distance for 3D sounds from this source. Set it to a negative value to let sounds of this source use the engine level default max distance, which can be set via ISoundEngine::setDefault3DSoundMaxDistance(). Default value is -1, causing the default max distance of the sound engine to take effect. |
virtual void irrklang::ISoundSource::setDefaultMinDistance | ( | ik_f32 | minDistance | ) | [pure virtual] |
sets the default minimal distance for 3D sounds played from this source.
This value influences how loud a sound is heard based on its distance. See ISound::setMinDistance() for details about what the min distance is. This method only influences the initial distance value of sounds. For changing the distance while the sound is playing, use ISound::setMinDistance() and ISound::setMaxDistance().
minDistance,: | Default minimal distance for 3D sounds from this source. Set it to a negative value to let sounds of this source use the engine level default min distance, which can be set via ISoundEngine::setDefault3DSoundMinDistance(). Default value is -1, causing the default min distance of the sound engine to take effect. |
virtual void irrklang::ISoundSource::setDefaultVolume | ( | ik_f32 | volume = 1.0f |
) | [pure virtual] |
Sets the default volume for a sound played from this source.
The default value of this is 1.0f. Note that the default volume is being multiplied with the master volume of ISoundEngine, change this via ISoundEngine::setSoundVolume(). !
volume | 0 (silent) to 1.0f (full volume). Default value is 1.0f. |
virtual void irrklang::ISoundSource::setForcedStreamingThreshold | ( | ik_s32 | thresholdBytes | ) | [pure virtual] |
Sets the threshold size where irrKlang decides to force streaming a file independent of the user specified setting.
When specifying ESM_NO_STREAMING for playing back a sound file, irrKlang will ignore this setting if the file is bigger than this threshold and stream the file anyway. Please note that if an audio format loader is not able to return the size of a sound source and returns -1 as length, this will be ignored as well and streaming has to be forced.
threshold,: | New threshold. The value is specified in uncompressed bytes and its default value is about one Megabyte. Set to 0 or a negative value to disable stream forcing. |
virtual void irrklang::ISoundSource::setStreamMode | ( | E_STREAM_MODE | mode | ) | [pure virtual] |
Sets the stream mode which should be used for a sound played from this source.
Note that if this is set to ESM_NO_STREAMING, the engine still might decide to stream the sound if it is too big. The threashold for this can be adjusted using ISoundSource::setForcedStreamingThreshold().
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