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Does ammount of functions affects the optimization of behavior?
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[quote][b]dekon_17[/b] wrote: Working on my game, I made a weapon system (not really the Simple Weapon System that I published here, but it is based on it), and I start to think that the ammount of functions may not be good for its optimization. So, if I have 4 functions (shooting, firerate, pressed buttons, recoil), will it make script so unoptimized that it can start work bad? And will it affect the game performance if I'll use the behavior on 10 weapons (while 2 of them can be used at the same time due to dual wielding)?[/quote]
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