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Does ammount of functions affects the optimization of behavior?
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[quote][b][/b] wrote: Well, then I don't really think that this will cause me the problems, because, by default, only onMouseEvent and onAnimate functions are register on frame (and I'm not even sure about onMouseEvent, because it only responds to mouse keys being pressed). The fire rate and recoil are registered on frame only when shooting is initiated (and unregistered when they done their job). So... Is this fine or it's better to change something?[/quote]
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