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Action act pretty... Slow
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[quote][b][/b] wrote: Wait... Did I just forgot to make LastTime update in the end? I just... Okay, that's terrible from me. Thanks, [b]sven[/b]. Also, I thought about setting the LastTime to "new Date().getTime()" in the action start ("prototype.execute" part), so that there will be no need to make the "if" statement. Going to try it as well. And, [b]Guest[/b], I use different parameters for each weapon. But for this one (SMG) the speed is 0.075 and live time is 5000 ms (the same as for pistol, but that doesn't really matter). Little edit: after fixing the mistakes I did, the 0.075 is way too slow for a bullet.[/quote]
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