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Pathfinder with pathnodes
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[quote][b]sven[/b] wrote: Newest WIP version: Download: [url]https://5v3n.itch.io/coppercube-new-pathfinder-plugin[/url] Multilevel map: [img]https://i.imgur.com/PIo0mPD.png[/img] UPDATE 28/08/2022 This is a Pathfinder script that uses pathnodes.. script has game and edit -mode. so you can edit connections between nodes in editmode and it will be saved to the file.. and you can load this file in game mode. This works best on room-maps but can work on terrain also with some extra work. Download: [url]https://5v3n.itch.io/coppercube-pathfinder-with-path-editor-behaviorccb[/url] //OLD VERSION Yes again the pathfinder -another one:D Testversion-very ugly level and code but shows how it works. Use WASD to move player-AI will follow you if activated( activates if sees player in its visual range) [url]https://drive.google.com/file/d/1fTHAq1qL-dYdZd8LkdHWZH69H1dWWFNT/view?usp=sharing[/url] I made first version of this 9 months ago but this version is very different and probably easier to use if i finish it. So it uses BOX-es as pathnode. boxes must be in folder PathNodes names must be P0 to .. These boxes you can set invisible (collision must be on) at first so they dont annoy you,at game startup they will be deleted so they are not in game. (this version doesnt look for shortest path) You see this level has 2 floors and one stairs -if you goto second floor then AI uses stairs to get there also. Any errors or problems you get with this project you can tell me so i can fix them and make it better.[/quote]
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