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LowPoly Decimation when exporting from CC
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[quote][b]veganpete[/b] wrote: [b](SOLVED!)[/B] I noticed that if I import a model to CC, then export the model from CC, something happens to the model geomoetry along the way - it gets severely decimated (either that or polygon smoothing is somehow removed). The issue I'm having is this: I loaded a model to use the CC polygon editor to make changes to it. I then exported and upload to mixamo to animate it, the problem is that the mesh seems to be getting trashed by coppercube's fbx exporter. After animating in mixamo, when I import back to CC, the dynamic lighting doesn't work on the model as it's still severely low-poly. All files work perfectly well - as long as I don't edit/export them from CC first. My question is: is there any way to either prevent CC from decimating the model when it exports - or to repair/restore the file smoothing when it imports back to CC from mixamo? (I have gouraud shading and dynamic lighting on) I spent the whole day editing the model inside coppercube - it looks perfect - but I just can;t seem to export it out of coppercube without trashing it... Here it is after it's exported from CC...... [img] https://i.postimg.cc/8k4wKyZP/Mixamo.jpg [/img] Thanks,.[/quote]
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